Healbane
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 52.4% ± 0.2 (n=183,099) | +0.1 pp |
| 10–20 min | 50.2% ± 0.1 (n=640,475) | +0.9 pp |
| 20 min or later | 43.6% ± 0.2 (n=196,729) | -2.8 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 46.5% ± 0.6 (n=24,076) | +2.4 pp | |
| 49.0% ± 0.7 (n=20,154) | +2.0 pp | |
| 54.8% ± 0.5 (n=34,873) | +1.4 pp | |
| 52.4% ± 0.5 (n=41,681) | +1.3 pp | |
| 44.4% ± 0.6 (n=23,678) | +1.2 pp | |
| 46.6% ± 0.7 (n=19,731) | +1.2 pp | |
| 48.5% ± 0.3 (n=98,087) | +1.1 pp | |
| 49.6% ± 0.4 (n=65,136) | +1.0 pp | |
| 55.3% ± 0.6 (n=24,449) | +1.0 pp | |
| 52.3% ± 0.4 (n=48,674) | +0.9 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 1,020,303 | 49.4% ± 0.1 (n=1,020,303) | 22.0% (n=4,643,618) |
| 1 Initiate | 59,597 | 49.4% ± 0.4 (n=59,597) | 20.8% (n=286,633) |
| 2 Seeker | 121,270 | 49.9% ± 0.3 (n=121,270) | 21.4% (n=567,145) |
| 3 Acolyte | 117,162 | 49.6% ± 0.3 (n=117,162) | 21.8% (n=538,601) |
| 4 Sentinel | 98,934 | 49.6% ± 0.3 (n=98,934) | 21.8% (n=454,663) |
| 5 Mystic | 90,341 | 49.6% ± 0.3 (n=90,341) | 21.9% (n=412,948) |
| 6 Ritualist | 92,727 | 49.3% ± 0.3 (n=92,727) | 22.2% (n=417,480) |
| 7 Emissary | 89,216 | 49.4% ± 0.3 (n=89,216) | 22.1% (n=403,465) |
| 8 Oracle | 121,844 | 49.1% ± 0.3 (n=121,844) | 22.3% (n=546,368) |
| 9 Phantom | 97,513 | 49.4% ± 0.3 (n=97,513) | 22.6% (n=432,077) |
| 10 Ascendant | 49,850 | 49.7% ± 0.4 (n=49,850) | 23.3% (n=213,670) |
| 11 Eternus | 16,962 | 49.5% ± 0.8 (n=16,962) | 21.7% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.