Enchanter's Emblem
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 53.2% ± 0.2 (n=218,985) | +2.1 pp |
| 10–20 min | 49.7% ± 0.2 (n=415,408) | +0.6 pp |
| 20 min or later | 45.4% ± 0.4 (n=75,764) | -1.8 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 50.7% ± 1.2 (n=6,392) | +3.3 pp | |
| 47.0% ± 0.6 (n=30,367) | +3.2 pp | |
| 50.0% ± 0.8 (n=13,840) | +3.1 pp | |
| 53.4% ± 2.6 (n=1,373) | +3.0 pp | |
| 47.5% ± 0.7 (n=18,976) | +2.2 pp | |
| 53.6% ± 1.0 (n=9,176) | +2.1 pp | |
| 55.3% ± 0.6 (n=22,731) | +2.1 pp | |
| 56.8% ± 0.7 (n=20,628) | +1.9 pp | |
| 49.5% ± 0.8 (n=13,608) | +1.9 pp | |
| 49.8% ± 0.7 (n=20,259) | +1.9 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 710,157 | 50.3% ± 0.1 (n=710,157) | 15.3% (n=4,643,618) |
| 1 Initiate | 41,809 | 51.2% ± 0.5 (n=41,809) | 14.6% (n=286,633) |
| 2 Seeker | 86,295 | 50.8% ± 0.3 (n=86,295) | 15.2% (n=567,145) |
| 3 Acolyte | 83,407 | 50.6% ± 0.3 (n=83,407) | 15.5% (n=538,601) |
| 4 Sentinel | 71,043 | 50.8% ± 0.4 (n=71,043) | 15.6% (n=454,663) |
| 5 Mystic | 63,886 | 50.6% ± 0.4 (n=63,886) | 15.5% (n=412,948) |
| 6 Ritualist | 65,789 | 50.4% ± 0.4 (n=65,789) | 15.8% (n=417,480) |
| 7 Emissary | 63,599 | 50.3% ± 0.4 (n=63,599) | 15.8% (n=403,465) |
| 8 Oracle | 83,505 | 49.8% ± 0.3 (n=83,505) | 15.3% (n=546,368) |
| 9 Phantom | 65,679 | 50.0% ± 0.4 (n=65,679) | 15.2% (n=432,077) |
| 10 Ascendant | 30,213 | 50.0% ± 0.6 (n=30,213) | 14.1% (n=213,670) |
| 11 Eternus | 10,149 | 50.4% ± 1.0 (n=10,149) | 13.0% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.