Deadlock By The Numbers

Mystic Burst

Patch 2026-09-29.

0 = off

Win rate by purchase phase

Phase Win rate when bought Edge over same-tier items
Bought before 10 min48.4% ± 0.1 (n=1,244,464)-1.7 pp
10–20 min47.7% ± 0.2 (n=199,756)-2.4 pp
20 min or later48.9% ± 0.3 (n=118,594)-1.0 pp

Edge over same-tier items, by hero

Hero Win rate when bought Edge over same-tier items
Nurse Harrow54.0% ± 7.9 (n=150)+5.1 pp
Sinclair49.4% ± 1.0 (n=9,752)+1.5 pp
Celeste51.5% ± 0.6 (n=26,675)+1.3 pp
Rem47.4% ± 0.5 (n=47,132)+1.0 pp
Deadman Danny44.3% ± 0.3 (n=87,695)+0.9 pp
Solomon45.3% ± 0.4 (n=76,835)+0.8 pp
Paige57.3% ± 0.6 (n=22,628)+0.7 pp
Pocket45.5% ± 0.3 (n=79,770)+0.4 pp
Kelvin55.5% ± 0.7 (n=20,938)+0.4 pp
Mo & Krill49.1% ± 0.3 (n=108,373)+0.4 pp

By rank tier

Tier Games Win rate when bought Purchase rate
All tiers1,562,81448.3% ± 0.1 (n=1,562,814)33.7% (n=4,643,618)
1 Initiate92,88148.6% ± 0.3 (n=92,881)32.4% (n=286,633)
2 Seeker189,85048.7% ± 0.2 (n=189,850)33.5% (n=567,145)
3 Acolyte182,22548.6% ± 0.2 (n=182,225)33.8% (n=538,601)
4 Sentinel153,83248.5% ± 0.2 (n=153,832)33.8% (n=454,663)
5 Mystic141,22548.4% ± 0.3 (n=141,225)34.2% (n=412,948)
6 Ritualist143,29648.3% ± 0.3 (n=143,296)34.3% (n=417,480)
7 Emissary137,66148.3% ± 0.3 (n=137,661)34.1% (n=403,465)
8 Oracle185,47348.1% ± 0.2 (n=185,473)33.9% (n=546,368)
9 Phantom143,93848.4% ± 0.3 (n=143,938)33.3% (n=432,077)
10 Ascendant68,86548.5% ± 0.4 (n=68,865)32.2% (n=213,670)
11 Eternus24,70848.9% ± 0.6 (n=24,708)31.6% (n=78,077)
How we calculate this

In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.

Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.