Cultist Sacrifice
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 53.5% ± 0.2 (n=267,037) | -0.5 pp |
| 10–20 min | 48.0% ± 0.2 (n=212,931) | -0.6 pp |
| 20 min or later | 44.4% ± 0.9 (n=11,921) | -2.0 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 54.2% ± 0.4 (n=71,017) | +2.1 pp | |
| 56.8% ± 0.2 (n=159,922) | +1.9 pp | |
| 50.6% ± 3.1 (n=975) | +1.5 pp | |
| 51.2% ± 1.5 (n=4,024) | +1.3 pp | |
| 46.9% ± 0.5 (n=37,505) | +0.8 pp | |
| 47.2% ± 0.4 (n=59,161) | +0.5 pp | |
| 47.7% ± 1.6 (n=3,973) | +0.4 pp | |
| 45.3% ± 0.4 (n=66,918) | +0.0 pp | |
| 47.1% ± 5.8 (n=278) | -0.2 pp | |
| 45.7% ± 2.8 (n=1,182) | -0.2 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 491,890 | 50.9% ± 0.1 (n=491,890) | 10.6% (n=4,643,618) |
| 1 Initiate | 20,242 | 51.4% ± 0.7 (n=20,242) | 7.1% (n=286,633) |
| 2 Seeker | 47,095 | 51.4% ± 0.5 (n=47,095) | 8.3% (n=567,145) |
| 3 Acolyte | 48,882 | 51.7% ± 0.4 (n=48,882) | 9.1% (n=538,601) |
| 4 Sentinel | 44,841 | 51.4% ± 0.5 (n=44,841) | 9.9% (n=454,663) |
| 5 Mystic | 43,736 | 51.4% ± 0.5 (n=43,736) | 10.6% (n=412,948) |
| 6 Ritualist | 46,540 | 51.3% ± 0.5 (n=46,540) | 11.1% (n=417,480) |
| 7 Emissary | 47,555 | 51.2% ± 0.4 (n=47,555) | 11.8% (n=403,465) |
| 8 Oracle | 68,252 | 50.5% ± 0.4 (n=68,252) | 12.5% (n=546,368) |
| 9 Phantom | 56,976 | 50.5% ± 0.4 (n=56,976) | 13.2% (n=432,077) |
| 10 Ascendant | 29,061 | 50.1% ± 0.6 (n=29,061) | 13.6% (n=213,670) |
| 11 Eternus | 10,549 | 47.9% ± 1.0 (n=10,549) | 13.5% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.