Spirit Strike
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 50.3% ± 0.1 (n=516,139) | +0.3 pp |
| 10–20 min | 48.7% ± 0.3 (n=148,686) | -0.1 pp |
| 20 min or later | 47.0% ± 0.6 (n=29,160) | -0.9 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 57.6% ± 7.3 (n=170) | +10.3 pp | |
| 56.5% ± 2.7 (n=1,303) | +2.9 pp | |
| 54.1% ± 0.3 (n=104,518) | +2.5 pp | |
| 58.8% ± 5.4 (n=318) | +2.1 pp | |
| 48.1% ± 0.6 (n=28,694) | +1.9 pp | |
| 46.3% ± 0.7 (n=22,157) | +1.6 pp | |
| 54.2% ± 4.0 (n=590) | +1.4 pp | |
| 50.2% ± 6.3 (n=239) | +1.0 pp | |
| 51.2% ± 3.9 (n=635) | +1.0 pp | |
| 48.6% ± 0.4 (n=63,214) | +1.0 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 693,985 | 49.8% ± 0.1 (n=693,985) | 14.9% (n=4,643,618) |
| 1 Initiate | 35,188 | 49.8% ± 0.5 (n=35,188) | 12.3% (n=286,633) |
| 2 Seeker | 75,121 | 50.1% ± 0.4 (n=75,121) | 13.2% (n=567,145) |
| 3 Acolyte | 73,839 | 50.2% ± 0.4 (n=73,839) | 13.7% (n=538,601) |
| 4 Sentinel | 64,820 | 50.1% ± 0.4 (n=64,820) | 14.3% (n=454,663) |
| 5 Mystic | 60,183 | 49.8% ± 0.4 (n=60,183) | 14.6% (n=412,948) |
| 6 Ritualist | 62,224 | 50.0% ± 0.4 (n=62,224) | 14.9% (n=417,480) |
| 7 Emissary | 64,694 | 49.9% ± 0.4 (n=64,694) | 16.0% (n=403,465) |
| 8 Oracle | 91,023 | 49.6% ± 0.3 (n=91,023) | 16.7% (n=546,368) |
| 9 Phantom | 75,103 | 50.1% ± 0.4 (n=75,103) | 17.4% (n=432,077) |
| 10 Ascendant | 38,055 | 50.2% ± 0.5 (n=38,055) | 17.8% (n=213,670) |
| 11 Eternus | 13,806 | 51.8% ± 0.8 (n=13,806) | 17.7% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.