Extra Spirit
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 50.0% ± 0.1 (n=1,805,507) | -0.1 pp |
| 10–20 min | 48.7% ± 0.2 (n=386,964) | -0.3 pp |
| 20 min or later | 54.4% ± 0.2 (n=166,728) | +1.9 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 47.3% ± 1.1 (n=8,593) | +2.1 pp | |
| 50.1% ± 0.8 (n=14,243) | +2.1 pp | |
| 47.5% ± 0.6 (n=31,088) | +1.7 pp | |
| 47.9% ± 1.0 (n=9,534) | +1.3 pp | |
| 49.5% ± 0.4 (n=63,792) | +0.8 pp | |
| 47.6% ± 0.3 (n=143,750) | +0.7 pp | |
| 55.0% ± 0.4 (n=54,738) | +0.6 pp | |
| 53.2% ± 0.3 (n=90,448) | +0.6 pp | |
| 48.2% ± 0.3 (n=79,870) | +0.5 pp | |
| 55.6% ± 0.3 (n=96,263) | +0.4 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 2,359,200 | 50.1% ± 0.1 (n=2,359,200) | 50.8% (n=4,643,618) |
| 1 Initiate | 153,245 | 50.3% ± 0.3 (n=153,245) | 53.5% (n=286,633) |
| 2 Seeker | 304,303 | 50.6% ± 0.2 (n=304,303) | 53.7% (n=567,145) |
| 3 Acolyte | 286,403 | 50.5% ± 0.2 (n=286,403) | 53.2% (n=538,601) |
| 4 Sentinel | 238,026 | 50.3% ± 0.2 (n=238,026) | 52.4% (n=454,663) |
| 5 Mystic | 213,327 | 50.4% ± 0.2 (n=213,327) | 51.7% (n=412,948) |
| 6 Ritualist | 212,422 | 50.1% ± 0.2 (n=212,422) | 50.9% (n=417,480) |
| 7 Emissary | 201,141 | 50.1% ± 0.2 (n=201,141) | 49.9% (n=403,465) |
| 8 Oracle | 263,538 | 49.9% ± 0.2 (n=263,538) | 48.2% (n=546,368) |
| 9 Phantom | 201,819 | 50.2% ± 0.2 (n=201,819) | 46.7% (n=432,077) |
| 10 Ascendant | 96,294 | 50.4% ± 0.3 (n=96,294) | 45.1% (n=213,670) |
| 11 Eternus | 34,890 | 50.2% ± 0.5 (n=34,890) | 44.7% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.