Plated Armor
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | insufficient data (n=2) | — |
| 10–20 min | 53.2% ± 1.3 (n=5,821) | -1.5 pp |
| 20 min or later | 52.6% ± 0.2 (n=291,688) | -1.6 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 58.7% ± 0.7 (n=18,956) | +2.3 pp | |
| 56.0% ± 0.7 (n=17,527) | -0.6 pp | |
| 50.7% ± 0.7 (n=21,556) | -0.7 pp | |
| 53.2% ± 1.0 (n=10,350) | -1.1 pp | |
| 53.4% ± 1.7 (n=3,389) | -1.1 pp | |
| 55.7% ± 0.4 (n=49,803) | -1.2 pp | |
| 50.1% ± 0.8 (n=13,383) | -1.3 pp | |
| 52.1% ± 0.8 (n=13,588) | -1.3 pp | |
| 52.4% ± 1.1 (n=8,541) | -1.4 pp | |
| 50.3% ± 2.0 (n=2,451) | -2.0 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 297,512 | 52.6% ± 0.2 (n=297,512) | 6.4% (n=4,643,618) |
| 1 Initiate | 13,541 | 51.1% ± 0.8 (n=13,541) | 4.7% (n=286,633) |
| 2 Seeker | 31,957 | 52.1% ± 0.5 (n=31,957) | 5.6% (n=567,145) |
| 3 Acolyte | 32,245 | 52.2% ± 0.5 (n=32,245) | 6.0% (n=538,601) |
| 4 Sentinel | 28,558 | 52.3% ± 0.6 (n=28,558) | 6.3% (n=454,663) |
| 5 Mystic | 27,612 | 52.6% ± 0.6 (n=27,612) | 6.7% (n=412,948) |
| 6 Ritualist | 28,495 | 52.4% ± 0.6 (n=28,495) | 6.8% (n=417,480) |
| 7 Emissary | 28,516 | 52.4% ± 0.6 (n=28,516) | 7.1% (n=403,465) |
| 8 Oracle | 38,577 | 52.7% ± 0.5 (n=38,577) | 7.1% (n=546,368) |
| 9 Phantom | 32,011 | 53.6% ± 0.5 (n=32,011) | 7.4% (n=432,077) |
| 10 Ascendant | 16,115 | 55.0% ± 0.8 (n=16,115) | 7.5% (n=213,670) |
| 11 Eternus | 5,739 | 56.4% ± 1.3 (n=5,739) | 7.4% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.