Echo Shard
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 63.9% ± 8.5 (n=119) | +7.5 pp |
| 10–20 min | 54.2% ± 0.5 (n=37,241) | -0.6 pp |
| 20 min or later | 53.8% ± 0.3 (n=134,643) | +1.6 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 58.9% ± 0.8 (n=13,032) | +4.6 pp | |
| 54.0% ± 3.0 (n=1,039) | +2.7 pp | |
| 63.8% ± 5.7 (n=265) | +2.0 pp | |
| 58.4% ± 4.4 (n=488) | +1.8 pp | |
| 49.7% ± 7.3 (n=177) | +1.7 pp | |
| 57.8% ± 0.5 (n=44,112) | +1.7 pp | |
| 60.0% ± 1.2 (n=6,775) | +1.5 pp | |
| 52.6% ± 2.5 (n=1,512) | +1.4 pp | |
| 53.4% ± 0.6 (n=23,030) | +1.3 pp | |
| 53.4% ± 2.1 (n=2,246) | +1.2 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 172,004 | 53.9% ± 0.2 (n=172,004) | 3.7% (n=4,643,618) |
| 1 Initiate | 12,538 | 55.2% ± 0.9 (n=12,538) | 4.4% (n=286,633) |
| 2 Seeker | 26,090 | 53.7% ± 0.6 (n=26,090) | 4.6% (n=567,145) |
| 3 Acolyte | 23,529 | 54.0% ± 0.6 (n=23,529) | 4.4% (n=538,601) |
| 4 Sentinel | 19,539 | 53.6% ± 0.7 (n=19,539) | 4.3% (n=454,663) |
| 5 Mystic | 15,817 | 53.4% ± 0.8 (n=15,817) | 3.8% (n=412,948) |
| 6 Ritualist | 15,663 | 54.1% ± 0.8 (n=15,663) | 3.8% (n=417,480) |
| 7 Emissary | 14,377 | 54.5% ± 0.8 (n=14,377) | 3.6% (n=403,465) |
| 8 Oracle | 16,373 | 53.5% ± 0.8 (n=16,373) | 3.0% (n=546,368) |
| 9 Phantom | 10,893 | 54.6% ± 0.9 (n=10,893) | 2.5% (n=432,077) |
| 10 Ascendant | 3,920 | 54.2% ± 1.6 (n=3,920) | 1.8% (n=213,670) |
| 11 Eternus | 1,200 | 58.0% ± 2.8 (n=1,200) | 1.5% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.