Phantom Strike
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | insufficient data (n=33) | — |
| 10–20 min | 55.1% ± 0.9 (n=13,000) | +0.9 pp |
| 20 min or later | 56.5% ± 0.3 (n=105,107) | +1.7 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 57.8% ± 3.7 (n=699) | +3.4 pp | |
| 57.2% ± 6.7 (n=208) | +3.3 pp | |
| 56.6% ± 1.4 (n=4,503) | +3.1 pp | |
| 59.7% ± 2.0 (n=2,206) | +2.7 pp | |
| 57.7% ± 0.4 (n=49,174) | +2.5 pp | |
| 57.9% ± 3.0 (n=1,022) | +2.5 pp | |
| 50.6% ± 5.5 (n=318) | +2.2 pp | |
| 60.6% ± 4.5 (n=442) | +2.0 pp | |
| 51.8% ± 3.1 (n=975) | +1.6 pp | |
| 51.3% ± 3.8 (n=667) | +1.5 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 118,140 | 56.4% ± 0.3 (n=118,140) | 2.5% (n=4,643,618) |
| 1 Initiate | 4,747 | 54.8% ± 1.4 (n=4,747) | 1.7% (n=286,633) |
| 2 Seeker | 11,777 | 55.6% ± 0.9 (n=11,777) | 2.1% (n=567,145) |
| 3 Acolyte | 12,483 | 55.9% ± 0.9 (n=12,483) | 2.3% (n=538,601) |
| 4 Sentinel | 11,294 | 55.4% ± 0.9 (n=11,294) | 2.5% (n=454,663) |
| 5 Mystic | 10,519 | 56.6% ± 0.9 (n=10,519) | 2.5% (n=412,948) |
| 6 Ritualist | 11,559 | 57.2% ± 0.9 (n=11,559) | 2.8% (n=417,480) |
| 7 Emissary | 11,835 | 55.9% ± 0.9 (n=11,835) | 2.9% (n=403,465) |
| 8 Oracle | 16,150 | 57.0% ± 0.8 (n=16,150) | 3.0% (n=546,368) |
| 9 Phantom | 12,858 | 57.2% ± 0.9 (n=12,858) | 3.0% (n=432,077) |
| 10 Ascendant | 6,493 | 57.5% ± 1.2 (n=6,493) | 3.0% (n=213,670) |
| 11 Eternus | 1,890 | 58.1% ± 2.2 (n=1,890) | 2.4% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.