Deadlock By The Numbers

Calico

Patch 2026-09-29.

Daily trends

0 = off

Summary

Win rate 49.5% ± 0.3 (n=81,132). Grade B. vs average -0.5 pp.

Kills / deaths / assists per game: 8.1 / 6.4 / 13.6. Net worth per minute: 1,199.2. Average match length: 35.9 min.

Lane highlights: this patch, all ranks, clean matches, all purchases. Ranked by observed match win rate among assigned-lane opponents with enough games; differences use this hero's overall rate in the same population.

Best observed lane opponent: Grey Talon — 55.4% (likely range 53.3% to 57.5%), +5.9 pp vs hero overall, 2,189 games.

Worst observed lane opponent: Graves — 43.6% (likely range 42.2% to 45.1%), -5.9 pp vs hero overall, 4,603 games.

Top items and bottom items by phase

Bought before 10 min

Bottom items: Stalker -0.9 pp

10–20 min

Top items: Hunter's Aura +1.4 pp, Dispel Magic +1.8 pp, Mystic Shot +1.2 pp

Bottom items: Improved Spirit -2.5 pp, Trophy Collector -3.0 pp, Spirit Snatch -1.1 pp

20 min or later

Top items: Spirit Burn +1.8 pp, Scourge +1.6 pp

Bottom items: Dispel Magic -1.8 pp, Arctic Blast -1.6 pp, Lifestrike -1.3 pp

Ranked by the low end of each likely range, from items with enough games. See Win rate impact below for the full tables.

View the most popular and highest win rate builds for this hero.

By rank tier

Show the rank table
Tier Games Win rate Pick share Ban rate
All tiers81,13249.5% ± 0.3 (n=81,132)1.7% (n=4,643,618)1.3% (n=387,129)
1 Initiate3,05348.8% ± 1.8 (n=3,053)1.1% (n=286,633)1.2% (n=26,191)
2 Seeker7,18050.2% ± 1.2 (n=7,180)1.3% (n=567,145)1.0% (n=53,624)
3 Acolyte7,74351.2% ± 1.1 (n=7,743)1.4% (n=538,601)1.0% (n=49,318)
4 Sentinel7,23750.1% ± 1.2 (n=7,237)1.6% (n=454,663)1.1% (n=40,935)
5 Mystic6,86750.4% ± 1.2 (n=6,867)1.7% (n=412,948)1.0% (n=37,362)
6 Ritualist7,38149.3% ± 1.1 (n=7,381)1.8% (n=417,480)0.9% (n=36,413)
7 Emissary8,18749.8% ± 1.1 (n=8,187)2.0% (n=403,465)0.9% (n=36,580)
8 Oracle12,15749.3% ± 0.9 (n=12,157)2.2% (n=546,368)1.6% (n=42,649)
9 Phantom10,19349.2% ± 1.0 (n=10,193)2.4% (n=432,077)2.4% (n=40,417)
10 Ascendant5,02449.3% ± 1.4 (n=5,024)2.4% (n=213,670)1.9% (n=16,821)
11 Eternus1,37348.5% ± 2.6 (n=1,373)1.8% (n=78,077)3.1% (n=6,819)

Win rate by match length

Show the match length table
Match length Win rate
under 30 min47.5% ± 0.8 (n=15,506)
30–40 min49.9% ± 0.5 (n=45,780)
40 min or more50.4% ± 0.7 (n=19,846)

Win rate impact

Show the win rate impact tables

Computed 2026-10-23 00:36 UTC. All ranks, clean matches.

Bought before 10 min

Comparison: Bought before 10 min. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 81,132 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Data covered Evidence
Spirit StrikeTier 1 / 3 alternatives (group 1)92.3%49.8% ± 0.4 (n=74,867)-0.0 pp-0.2 to +0.1 pp80,62898.5%unclear
Sprint BootsTier 1 / 3 alternatives (group 1)67.0%50.4% ± 0.4 (n=54,395)+0.3 pp-0.3 to +1.0 pp80,62898.5%unclear
Melee LifestealTier 1 / 3 alternatives (group 1)97.6%49.6% ± 0.3 (n=79,190)-1.3 pp-3.1 to +0.6 pp80,62898.5%unclear
Trophy CollectorTier 2 / 3 alternatives (group 2)57.0%51.2% ± 0.5 (n=46,250)+0.3 pp-0.4 to +0.9 pp79,133100.0%unclear
Cold FrontTier 2 / 3 alternatives (group 2)62.7%51.5% ± 0.4 (n=50,883)+0.5 pp-0.5 to +1.5 pp79,133100.0%unclear
StalkerTier 2 / 3 alternatives (group 2)92.5%49.8% ± 0.4 (n=75,051)-0.9 pp-1.3 to -0.6 pp79,133100.0%likely hurts
Rapid RoundsTier 1 / 3 alternatives (group 1)1.2%47.0% ± 3.2 (n=938)——80,62898.5%not enough data
Mystic ExpansionTier 1 / 3 alternatives (group 1)0.1%53.4% ± 9.5 (n=103)——80,62898.5%not enough data
Extra SpiritTier 1 / 3 alternatives (group 1)3.0%47.0% ± 2.0 (n=2,432)——80,62898.5%not enough data
Monster RoundsTier 1 / 3 alternatives (group 1)0.9%47.2% ± 3.6 (n=724)——80,62898.5%not enough data
Close QuartersTier 1 / 3 alternatives (group 1)5.3%50.7% ± 1.5 (n=4,263)——80,62898.5%not enough data
Mystic RegenerationTier 1 / 3 alternatives (group 1)0.3%48.9% ± 6.5 (n=225)——80,62898.5%not enough data
Extended MagazineTier 1 / 3 alternatives (group 1)1.8%49.1% ± 2.5 (n=1,488)——80,62898.5%not enough data
Improved SpiritTier 2 / 3 alternatives (group 2)1.5%47.9% ± 2.8 (n=1,234)——79,133100.0%not enough data
Melee ChargeTier 2 / 3 alternatives (group 2)2.8%52.5% ± 2.1 (n=2,261)——79,133100.0%not enough data
Quicksilver ReloadTier 2 / 3 alternatives (group 2)0.2%39.0% ± 8.5 (n=123)——79,133100.0%not enough data
Spirit ShieldingTier 2 / 3 alternatives (group 2)0.3%50.4% ± 6.2 (n=248)——79,133100.0%not enough data
Compress CooldownTier 2 / 3 alternatives (group 2)0.3%48.3% ± 6.4 (n=232)——79,133100.0%not enough data
Active ReloadTier 2 / 3 alternatives (group 2)0.0%insufficient data (n=8)——79,133100.0%not enough data
Slowing BulletsTier 2 / 3 alternatives (group 2)0.0%insufficient data (n=23)——79,133100.0%not enough data
Spirit SnatchTier 3 / 1 alternatives (group 3)11.0%56.1% ± 1.0 (n=8,915)——8,912100.0%not enough data
Stamina MasteryTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=3)——8,912100.0%not enough data
Torment PulseTier 3 / 1 alternatives (group 3)0.7%53.9% ± 3.9 (n=608)——8,912100.0%not enough data
Silence WaveTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=10)——8,912100.0%not enough data
Cultist SacrificeTier 3 / 1 alternatives (group 3)0.1%42.5% ± 8.7 (n=120)——8,912100.0%not enough data
Veil WalkerTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=18)——8,912100.0%not enough data
Greater ExpansionTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=3)——8,912100.0%not enough data
LifestrikeTier 3 / 1 alternatives (group 3)0.7%59.3% ± 4.1 (n=546)——8,912100.0%not enough data
KnockdownTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=25)——8,912100.0%not enough data
Surge of PowerTier 3 / 1 alternatives (group 3)0.0%insufficient data (n=9)——8,912100.0%not enough data
Glass CannonTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=3)——00.0%not enough data
Crushing FistsTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=9)——00.0%not enough data
Focus LensTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=3)——00.0%not enough data
Boundless SpiritTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=1)——00.0%not enough data
Arctic BlastTier 4 / 0 alternatives (group 4)0.0%insufficient data (n=12)——00.0%not enough data

10–20 min

Comparison: 10–20 min. 100.0% of the comparison covered by data. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 81,132 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Evidence
Sprint BootsTier 1 / 2 alternatives (group 1)12.8%46.2% ± 1.0 (n=10,369)-0.2 pp-1.1 to +0.8 pp18,059unclear
Extra SpiritTier 1 / 2 alternatives (group 1)10.4%54.6% ± 1.1 (n=8,420)-0.8 pp-1.8 to +0.2 pp18,059unclear
Mystic ShotTier 2 / 8 alternatives (group 2)19.1%51.3% ± 0.8 (n=15,469)+1.2 pp+0.6 to +1.9 pp64,568likely helps
Spirit ShredderTier 2 / 8 alternatives (group 2)24.5%51.0% ± 0.7 (n=19,895)+1.0 pp+0.4 to +1.6 pp64,568likely helps
Melee ChargeTier 2 / 8 alternatives (group 2)11.3%50.4% ± 1.0 (n=9,195)+0.7 pp-0.2 to +1.6 pp64,568unclear
Enduring SpeedTier 2 / 8 alternatives (group 2)22.5%49.1% ± 0.7 (n=18,279)-0.0 pp-0.6 to +0.6 pp64,568unclear
Mystic VulnerabilityTier 2 / 8 alternatives (group 2)14.8%54.2% ± 0.9 (n=11,970)+0.5 pp-0.7 to +1.7 pp64,568unclear
Cold FrontTier 2 / 8 alternatives (group 2)31.7%46.1% ± 0.6 (n=25,745)-1.3 pp-2.1 to -0.4 pp64,568likely hurts
Improved SpiritTier 2 / 8 alternatives (group 2)14.7%53.2% ± 0.9 (n=11,917)-2.5 pp-3.6 to -1.4 pp64,568likely hurts
Trophy CollectorTier 2 / 8 alternatives (group 2)12.3%45.5% ± 1.0 (n=9,978)-3.0 pp-4.7 to -1.3 pp64,568likely hurts
Hunter's AuraTier 3 / 5 alternatives (group 3)31.2%52.5% ± 0.6 (n=25,289)+1.4 pp+0.9 to +1.9 pp75,437likely helps
Dispel MagicTier 3 / 5 alternatives (group 3)22.2%53.2% ± 0.7 (n=17,973)+1.8 pp+0.8 to +2.8 pp75,437likely helps
Torment PulseTier 3 / 5 alternatives (group 3)21.8%53.3% ± 0.7 (n=17,674)+1.1 pp+0.4 to +1.7 pp75,437likely helps
LifestrikeTier 3 / 5 alternatives (group 3)11.5%52.6% ± 1.0 (n=9,361)+0.5 pp-0.6 to +1.5 pp75,437unclear
Spirit SnatchTier 3 / 5 alternatives (group 3)78.2%49.2% ± 0.4 (n=63,453)-1.1 pp-1.5 to -0.8 pp75,437likely hurts
Spirit StrikeTier 1 / 2 alternatives (group 1)3.7%46.2% ± 1.8 (n=2,988)——18,059not enough data
Rapid RoundsTier 1 / 2 alternatives (group 1)0.5%51.6% ± 4.7 (n=432)——18,059not enough data
Mystic ExpansionTier 1 / 2 alternatives (group 1)0.2%50.4% ± 8.7 (n=123)——18,059not enough data
Monster RoundsTier 1 / 2 alternatives (group 1)0.2%37.9% ± 8.2 (n=132)——18,059not enough data
Close QuartersTier 1 / 2 alternatives (group 1)2.5%51.2% ± 2.2 (n=2,044)——18,059not enough data
Melee LifestealTier 1 / 2 alternatives (group 1)0.2%45.2% ± 8.0 (n=146)——18,059not enough data
Mystic RegenerationTier 1 / 2 alternatives (group 1)0.2%48.6% ± 7.3 (n=177)——18,059not enough data
Extended MagazineTier 1 / 2 alternatives (group 1)0.6%45.4% ± 4.6 (n=452)——18,059not enough data
Quicksilver ReloadTier 2 / 8 alternatives (group 2)0.4%45.0% ± 5.1 (n=360)——64,568not enough data
StalkerTier 2 / 8 alternatives (group 2)2.6%45.5% ± 2.1 (n=2,143)——64,568not enough data
Stamina MasteryTier 3 / 5 alternatives (group 3)0.2%46.3% ± 8.7 (n=123)——75,437not enough data
Majestic LeapTier 3 / 5 alternatives (group 3)0.0%insufficient data (n=4)——75,437not enough data
Silence WaveTier 3 / 5 alternatives (group 3)1.3%53.7% ± 3.0 (n=1,067)——75,437not enough data
Express ShotTier 3 / 5 alternatives (group 3)0.0%insufficient data (n=10)——75,437not enough data
Cultist SacrificeTier 3 / 5 alternatives (group 3)0.2%40.3% ± 6.8 (n=196)——75,437not enough data
Arctic BlastTier 4 / 1 alternatives (group 4)31.5%57.3% ± 0.6 (n=25,517)——25,517not enough data
FrenzyTier 4 / 1 alternatives (group 4)0.0%insufficient data (n=1)——25,517not enough data
Spirit BurnTier 4 / 1 alternatives (group 4)0.3%66.1% ± 5.9 (n=245)——25,517not enough data
Glass CannonTier 4 / 1 alternatives (group 4)0.3%57.8% ± 6.7 (n=206)——25,517not enough data
Lightning ScrollTier 4 / 1 alternatives (group 4)0.0%insufficient data (n=14)——25,517not enough data
Crushing FistsTier 4 / 1 alternatives (group 4)0.6%62.2% ± 4.3 (n=481)——25,517not enough data
LeechTier 4 / 1 alternatives (group 4)0.0%insufficient data (n=2)——25,517not enough data
Transcendent CooldownTier 4 / 1 alternatives (group 4)0.1%62.5% ± 9.5 (n=96)——25,517not enough data
IndomitableTier 4 / 1 alternatives (group 4)0.1%insufficient data (n=49)——25,517not enough data
Vampiric BurstTier 4 / 1 alternatives (group 4)0.2%59.7% ± 8.5 (n=124)——25,517not enough data

20 min or later

Comparison: 20 min or later. Up to 10 rows per tier, eligible alternatives first. Purchase shares: 81,132 hero appearances.
Item Comparison tier Bought in Win rate when bought Win rate impact Likely range Distinct matches Data covered Evidence
Compress CooldownTier 2 / 3 alternatives (group 1)25.6%55.6% ± 0.7 (n=20,779)+0.5 pp-0.0 to +0.9 pp56,21099.8%unclear
Improved SpiritTier 2 / 3 alternatives (group 1)48.1%51.7% ± 0.5 (n=38,995)-0.1 pp-0.4 to +0.1 pp56,21099.8%unclear
Mystic VulnerabilityTier 2 / 3 alternatives (group 1)37.1%51.7% ± 0.6 (n=30,135)-0.3 pp-0.6 to +0.0 pp56,21099.8%unclear
Superior CooldownTier 3 / 6 alternatives (group 2)37.8%56.6% ± 0.6 (n=30,698)+0.4 pp-0.1 to +0.8 pp58,35098.5%unclear
Torment PulseTier 3 / 6 alternatives (group 2)22.9%49.7% ± 0.7 (n=18,551)+0.3 pp-0.3 to +0.9 pp58,35098.5%unclear
Hunter's AuraTier 3 / 6 alternatives (group 2)11.5%47.6% ± 1.0 (n=9,320)-0.4 pp-1.5 to +0.6 pp58,35098.5%unclear
TankbusterTier 3 / 6 alternatives (group 2)12.1%54.2% ± 1.0 (n=9,796)-1.1 pp-2.0 to -0.1 pp58,35098.5%likely hurts
LifestrikeTier 3 / 6 alternatives (group 2)12.1%49.8% ± 1.0 (n=9,831)-1.3 pp-2.1 to -0.5 pp58,35098.5%likely hurts
Dispel MagicTier 3 / 6 alternatives (group 2)22.5%47.5% ± 0.7 (n=18,226)-1.8 pp-2.4 to -1.2 pp58,35098.5%likely hurts
Spirit BurnTier 4 / 7 alternatives (group 3)27.6%60.0% ± 0.6 (n=22,399)+1.8 pp+1.2 to +2.5 pp72,02896.7%likely helps
ScourgeTier 4 / 7 alternatives (group 3)29.1%58.3% ± 0.6 (n=23,605)+1.6 pp+1.0 to +2.1 pp72,02896.7%likely helps
Boundless SpiritTier 4 / 7 alternatives (group 3)54.8%56.3% ± 0.5 (n=44,425)-0.3 pp-0.6 to -0.0 pp72,02896.7%likely hurts
Focus LensTier 4 / 7 alternatives (group 3)11.9%57.7% ± 1.0 (n=9,652)-0.1 pp-0.9 to +0.7 pp72,02896.7%unclear
Escalating ExposureTier 4 / 7 alternatives (group 3)25.4%59.2% ± 0.7 (n=20,586)-0.2 pp-1.1 to +0.7 pp72,02896.7%unclear
Transcendent CooldownTier 4 / 7 alternatives (group 3)25.1%60.0% ± 0.7 (n=20,397)-0.8 pp-1.9 to +0.2 pp72,02896.7%unclear
Arctic BlastTier 4 / 7 alternatives (group 3)58.0%48.2% ± 0.5 (n=47,049)-1.6 pp-2.4 to -0.8 pp72,02896.7%likely hurts
Extra SpiritTier 1 / 1 alternatives (group 4)29.5%53.6% ± 0.6 (n=23,916)——23,87999.8%not enough data
Spirit StrikeTier 1 / 1 alternatives (group 4)0.3%40.3% ± 6.5 (n=216)——23,87999.8%not enough data
Rapid RoundsTier 1 / 1 alternatives (group 4)0.2%53.6% ± 8.6 (n=125)——23,87999.8%not enough data
Mystic ExpansionTier 1 / 1 alternatives (group 4)0.2%58.0% ± 7.2 (n=176)——23,87999.8%not enough data
Monster RoundsTier 1 / 1 alternatives (group 4)0.0%insufficient data (n=19)——23,87999.8%not enough data
Close QuartersTier 1 / 1 alternatives (group 4)1.5%52.9% ± 2.8 (n=1,239)——23,87999.8%not enough data
Melee LifestealTier 1 / 1 alternatives (group 4)0.1%41.8% ± 9.1 (n=110)——23,87999.8%not enough data
Mystic RegenerationTier 1 / 1 alternatives (group 4)0.1%57.1% ± 9.6 (n=98)——23,87999.8%not enough data
Extended MagazineTier 1 / 1 alternatives (group 4)0.1%45.4% ± 9.7 (n=97)——23,87999.8%not enough data
GritTier 1 / 1 alternatives (group 4)3.2%56.8% ± 1.9 (n=2,620)——23,87999.8%not enough data
Melee ChargeTier 2 / 3 alternatives (group 1)2.7%49.0% ± 2.1 (n=2,152)——56,21099.8%not enough data
Quicksilver ReloadTier 2 / 3 alternatives (group 1)0.3%52.1% ± 6.3 (n=238)——56,21099.8%not enough data
StalkerTier 2 / 3 alternatives (group 1)0.3%45.1% ± 6.3 (n=237)——56,21099.8%not enough data
Spirit ShieldingTier 2 / 3 alternatives (group 1)1.0%46.8% ± 3.4 (n=842)——56,21099.8%not enough data
Active ReloadTier 2 / 3 alternatives (group 1)0.0%insufficient data (n=9)——56,21099.8%not enough data
Slowing BulletsTier 2 / 3 alternatives (group 1)0.2%50.4% ± 8.4 (n=131)——56,21099.8%not enough data
Mystic ShotTier 2 / 3 alternatives (group 1)1.7%47.0% ± 2.6 (n=1,359)——56,21099.8%not enough data
Stamina MasteryTier 3 / 6 alternatives (group 2)0.7%52.7% ± 4.0 (n=590)——58,35098.5%not enough data
Majestic LeapTier 3 / 6 alternatives (group 2)0.0%insufficient data (n=15)——58,35098.5%not enough data
Silence WaveTier 3 / 6 alternatives (group 2)2.5%47.7% ± 2.2 (n=2,030)——58,35098.5%not enough data
Express ShotTier 3 / 6 alternatives (group 2)0.0%insufficient data (n=20)——58,35098.5%not enough data
FrenzyTier 4 / 7 alternatives (group 3)0.2%59.8% ± 7.4 (n=164)——72,02896.7%not enough data
Glass CannonTier 4 / 7 alternatives (group 3)1.7%56.2% ± 2.6 (n=1,404)——72,02896.7%not enough data
Lightning ScrollTier 4 / 7 alternatives (group 3)0.4%58.3% ± 5.1 (n=360)——72,02896.7%not enough data

Observed builds

View Most popular / Highest win rate builds for these patch, rank, scope and purchase-view settings.

Item effects

Show the item effect tables

Computed 2026-10-23 00:36 UTC from 387,129 clean matches across all ranks. Expected win chance at purchase, Win rate vs expected and Edge over same-tier items come from a model of the game before each purchase; they are separate from the win rate impact comparison.

Bought before 10 min

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 81,132 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Lifestrike30.7%59.3% ± 4.1 (n=546)48.1%+11.2 pp+9.8 pp+5.7 pp
Mystic Expansion10.1%53.4% ± 9.5 (n=103)48.9%+4.5 pp+3.9 pp+4.0 pp
Fleetfoot20.4%54.9% ± 5.2 (n=344)49.7%+5.3 pp+5.4 pp+3.2 pp
Intensifying Magazine20.1%51.3% ± 8.8 (n=119)47.3%+3.9 pp+1.7 pp+1.8 pp
Melee Charge22.8%52.5% ± 2.1 (n=2,261)48.7%+3.8 pp+3.0 pp+1.7 pp
Fortitude30.1%55.0% ± 9.1 (n=111)48.2%+6.8 pp+5.4 pp+1.3 pp
Battle Vest20.2%50.8% ± 8.7 (n=124)47.7%+3.1 pp+1.3 pp+1.0 pp
Sprint Boots167.0%50.4% ± 0.4 (n=54,395)49.1%+1.3 pp+0.9 pp+0.8 pp
Shadow Weave30.2%56.3% ± 8.3 (n=135)50.1%+6.2 pp+6.8 pp+0.7 pp
Close Quarters15.3%50.7% ± 1.5 (n=4,263)49.5%+1.1 pp+1.1 pp+0.6 pp

10–20 min

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 81,132 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Scourge40.4%67.3% ± 5.3 (n=297)53.3%+14.0 pp+17.8 pp+6.8 pp
Slowing Bullets20.2%56.4% ± 8.1 (n=140)50.7%+5.7 pp+6.9 pp+5.0 pp
Crushing Fists40.6%62.2% ± 4.3 (n=481)50.5%+11.6 pp+12.6 pp+4.4 pp
Rapid Rounds10.5%51.6% ± 4.7 (n=432)47.9%+3.8 pp+2.1 pp+4.2 pp
Phantom Strike40.2%57.6% ± 8.3 (n=132)46.7%+10.9 pp+8.0 pp+3.7 pp
Vampiric Burst40.2%59.7% ± 8.5 (n=124)48.9%+10.7 pp+10.1 pp+3.5 pp
Bullet Resilience30.1%54.7% ± 8.9 (n=117)47.8%+6.9 pp+5.2 pp+3.2 pp
Weakening Headshot20.2%52.3% ± 7.3 (n=174)48.5%+3.8 pp+2.8 pp+3.1 pp
Guardian Ward20.1%54.1% ± 9.1 (n=111)50.3%+3.7 pp+4.5 pp+3.0 pp
Bullet Resist Shredder20.3%55.3% ± 5.9 (n=266)52.1%+3.2 pp+5.7 pp+2.4 pp

20 min or later

0 items below the selected purchase-share filter. Purchase shares use all hero games, including for phase purchases.

Purchase shares: 81,132 hero appearances. Computed 2026-10-23 00:36 UTC from 387,129 clean matches, all ranks.
Item Tier Bought in Win rate when bought Expected win chance at purchase Win rate vs expected vs hero Edge over same-tier items
Berserker30.3%59.1% ± 6.1 (n=242)52.5%+6.6 pp+9.6 pp+7.1 pp
Weapon Shielding20.2%44.9% ± 7.2 (n=178)40.6%+4.3 pp-4.6 pp+5.7 pp
Silencer40.6%60.1% ± 4.2 (n=511)51.7%+8.4 pp+10.5 pp+5.4 pp
Bullet Resist Shredder20.2%52.1% ± 8.2 (n=140)48.8%+3.4 pp+2.6 pp+4.8 pp
Healing Tempo40.2%61.0% ± 7.4 (n=164)53.5%+7.5 pp+11.4 pp+4.5 pp
Lucky Shot41.4%59.2% ± 2.8 (n=1,170)52.2%+7.0 pp+9.7 pp+4.0 pp
Hollow Point30.2%48.8% ± 7.6 (n=164)45.5%+3.3 pp-0.8 pp+3.8 pp
Slowing Bullets20.2%50.4% ± 8.4 (n=131)48.3%+2.1 pp+0.8 pp+3.4 pp
Glass Cannon41.7%56.2% ± 2.6 (n=1,404)49.9%+6.3 pp+6.7 pp+3.3 pp
Greater Expansion30.4%58.3% ± 5.1 (n=355)55.7%+2.6 pp+8.8 pp+3.1 pp
How we calculate this

In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.

Grades use win rates adjusted toward the overall average to reduce small-sample swings. Difference from the corresponding population average, in percentage points: S at or above +3; A at or above +1 and < +3; B > -1 and < +1; C > -3 and at or below -1; D at or below -3. A dash means not enough data. The displayed win rate is the observed rate; grades use the adjusted rate. Hero-summary grades use all ranks, clean matches for this patch.

Win rate when bought is the observed match win rate among buyers. Win rate impact compares eligible same-tier alternatives in the same purchase phase after giving them a common mix of purchase times, team wealth leads and ranks. Compare only rows with the same alternatives and mix; numbered groups distinguish different comparisons when a table contains more than one. The reference includes the item itself; zero is the reference average. Data covered is the share of the intended comparison mix supported by the data, counted in groups of purchase time, team wealth lead and rank.

The likely range is a 95% interval accounting for purchases from the same match, conditional on the chosen alternatives and mix. Likely helps means the entire range is above zero; likely hurts means below zero; unclear includes zero. Not enough data means a comparison failed its sample, support or display requirements. These associations do not establish cause, account for unmeasured differences or repeated players across matches, predict future patches, or add up to a build win rate. Filtering items does not change the comparison groups, weights or estimates.

Expected win chance at purchase is the average win chance a separate model of the game gave the buyers just before they bought. Win rate vs expected is the buyers' actual win rate minus that expected chance, measured on the same data used to fit the model. Edge over same-tier items is that difference minus the average difference for same-tier items on this hero in the same phase; it is observational, not the win rate impact comparison. Purchase shares use all hero appearances. Rows are limited to 10 per comparison tier.

Win chance effect comes from a statistical model over clean matches of this patch and match tier. It is shown in percentage points above a 50% baseline from this hero's side: positive means this hero's side wins more often. Tables are sorted by the underlying model coefficient.