Shadow Weave
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 51.9% ± 1.9 (n=2,646) | -1.6 pp |
| 10–20 min | 50.8% ± 0.5 (n=40,093) | -0.3 pp |
| 20 min or later | 50.7% ± 0.7 (n=21,861) | -0.5 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 62.0% ± 6.2 (n=229) | +5.4 pp | |
| 56.1% ± 8.3 (n=132) | +3.1 pp | |
| 45.1% ± 8.3 (n=133) | +2.6 pp | |
| 52.2% ± 2.0 (n=2,347) | +2.5 pp | |
| 49.0% ± 6.9 (n=198) | +2.0 pp | |
| 54.7% ± 2.6 (n=1,366) | +1.5 pp | |
| 54.6% ± 4.5 (n=463) | +1.4 pp | |
| 56.6% ± 4.5 (n=454) | +1.4 pp | |
| 50.7% ± 1.5 (n=4,103) | +1.2 pp | |
| 51.7% ± 0.6 (n=27,661) | +1.1 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 64,600 | 50.8% ± 0.4 (n=64,600) | 1.4% (n=4,643,618) |
| 1 Initiate | 3,428 | 49.5% ± 1.7 (n=3,428) | 1.2% (n=286,633) |
| 2 Seeker | 7,503 | 50.9% ± 1.1 (n=7,503) | 1.3% (n=567,145) |
| 3 Acolyte | 7,333 | 51.2% ± 1.1 (n=7,333) | 1.4% (n=538,601) |
| 4 Sentinel | 6,598 | 50.1% ± 1.2 (n=6,598) | 1.5% (n=454,663) |
| 5 Mystic | 5,973 | 51.2% ± 1.3 (n=5,973) | 1.4% (n=412,948) |
| 6 Ritualist | 6,039 | 52.0% ± 1.3 (n=6,039) | 1.4% (n=417,480) |
| 7 Emissary | 6,113 | 51.1% ± 1.3 (n=6,113) | 1.5% (n=403,465) |
| 8 Oracle | 8,043 | 51.2% ± 1.1 (n=8,043) | 1.5% (n=546,368) |
| 9 Phantom | 6,259 | 50.1% ± 1.2 (n=6,259) | 1.4% (n=432,077) |
| 10 Ascendant | 3,345 | 49.5% ± 1.7 (n=3,345) | 1.6% (n=213,670) |
| 11 Eternus | 903 | 52.5% ± 3.3 (n=903) | 1.2% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.