Healing Tempo
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 57.7% ± 8.2 (n=137) | +1.5 pp |
| 10–20 min | 57.6% ± 0.9 (n=11,237) | -0.5 pp |
| 20 min or later | 56.5% ± 0.2 (n=192,523) | -0.4 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 60.5% ± 7.3 (n=167) | +3.6 pp | |
| 51.4% ± 6.6 (n=216) | +1.6 pp | |
| 58.8% ± 0.6 (n=28,560) | +1.2 pp | |
| 56.9% ± 1.9 (n=2,632) | +0.6 pp | |
| 64.7% ± 1.1 (n=7,887) | +0.5 pp | |
| 53.5% ± 1.0 (n=8,759) | +0.4 pp | |
| 53.7% ± 0.9 (n=12,968) | +0.2 pp | |
| 53.4% ± 0.5 (n=40,352) | +0.0 pp | |
| 59.4% ± 0.8 (n=13,966) | -0.0 pp | |
| 60.1% ± 1.9 (n=2,551) | -0.1 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 203,898 | 56.6% ± 0.2 (n=203,898) | 4.4% (n=4,643,618) |
| 1 Initiate | 20,603 | 54.7% ± 0.7 (n=20,603) | 7.2% (n=286,633) |
| 2 Seeker | 35,345 | 55.8% ± 0.5 (n=35,345) | 6.2% (n=567,145) |
| 3 Acolyte | 29,651 | 56.4% ± 0.6 (n=29,651) | 5.5% (n=538,601) |
| 4 Sentinel | 22,279 | 56.7% ± 0.7 (n=22,279) | 4.9% (n=454,663) |
| 5 Mystic | 17,835 | 56.9% ± 0.7 (n=17,835) | 4.3% (n=412,948) |
| 6 Ritualist | 15,939 | 57.1% ± 0.8 (n=15,939) | 3.8% (n=417,480) |
| 7 Emissary | 14,420 | 57.1% ± 0.8 (n=14,420) | 3.6% (n=403,465) |
| 8 Oracle | 15,931 | 58.4% ± 0.8 (n=15,931) | 2.9% (n=546,368) |
| 9 Phantom | 10,545 | 59.5% ± 0.9 (n=10,545) | 2.4% (n=432,077) |
| 10 Ascendant | 4,108 | 61.0% ± 1.5 (n=4,108) | 1.9% (n=213,670) |
| 11 Eternus | 1,240 | 64.2% ± 2.7 (n=1,240) | 1.6% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.