Frenzy
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | insufficient data (n=2) | — |
| 10–20 min | 60.4% ± 2.3 (n=1,761) | -0.4 pp |
| 20 min or later | 60.9% ± 0.3 (n=75,545) | +2.4 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 68.6% ± 8.7 (n=105) | +7.5 pp | |
| 66.7% ± 7.9 (n=135) | +6.2 pp | |
| 61.2% ± 6.0 (n=250) | +4.9 pp | |
| 59.0% ± 2.4 (n=1,590) | +4.0 pp | |
| 63.1% ± 5.4 (n=298) | +3.8 pp | |
| 59.6% ± 9.1 (n=109) | +3.7 pp | |
| 67.6% ± 2.2 (n=1,726) | +2.9 pp | |
| 66.4% ± 1.2 (n=6,478) | +2.9 pp | |
| 57.3% ± 2.7 (n=1,268) | +2.9 pp | |
| 61.8% ± 1.7 (n=3,225) | +2.7 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 77,309 | 60.9% ± 0.3 (n=77,309) | 1.7% (n=4,643,618) |
| 1 Initiate | 6,226 | 59.5% ± 1.2 (n=6,226) | 2.2% (n=286,633) |
| 2 Seeker | 11,462 | 60.0% ± 0.9 (n=11,462) | 2.0% (n=567,145) |
| 3 Acolyte | 10,277 | 61.0% ± 0.9 (n=10,277) | 1.9% (n=538,601) |
| 4 Sentinel | 8,442 | 61.0% ± 1.0 (n=8,442) | 1.9% (n=454,663) |
| 5 Mystic | 6,895 | 61.7% ± 1.1 (n=6,895) | 1.7% (n=412,948) |
| 6 Ritualist | 6,709 | 61.7% ± 1.2 (n=6,709) | 1.6% (n=417,480) |
| 7 Emissary | 6,424 | 61.9% ± 1.2 (n=6,424) | 1.6% (n=403,465) |
| 8 Oracle | 7,515 | 61.5% ± 1.1 (n=7,515) | 1.4% (n=546,368) |
| 9 Phantom | 5,259 | 61.2% ± 1.3 (n=5,259) | 1.2% (n=432,077) |
| 10 Ascendant | 2,173 | 65.4% ± 2.0 (n=2,173) | 1.0% (n=213,670) |
| 11 Eternus | 575 | 64.2% ± 3.9 (n=575) | 0.7% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.