Guardian Ward
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 53.2% ± 0.3 (n=143,275) | +1.2 pp |
| 10–20 min | 48.3% ± 0.3 (n=98,003) | -1.8 pp |
| 20 min or later | 51.6% ± 0.5 (n=42,355) | -0.3 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 47.0% ± 7.5 (n=166) | +4.0 pp | |
| 63.9% ± 1.9 (n=2,561) | +3.1 pp | |
| 48.9% ± 7.3 (n=176) | +3.0 pp | |
| 52.3% ± 2.2 (n=1,896) | +2.9 pp | |
| 54.8% ± 4.3 (n=516) | +2.6 pp | |
| 54.7% ± 4.3 (n=519) | +2.1 pp | |
| 48.0% ± 7.3 (n=175) | +2.1 pp | |
| 49.3% ± 5.7 (n=290) | +1.3 pp | |
| 51.5% ± 4.7 (n=437) | +1.1 pp | |
| 50.7% ± 1.0 (n=9,129) | +0.6 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 283,634 | 51.3% ± 0.2 (n=283,634) | 6.1% (n=4,643,618) |
| 1 Initiate | 16,183 | 51.2% ± 0.8 (n=16,183) | 5.6% (n=286,633) |
| 2 Seeker | 31,683 | 51.4% ± 0.6 (n=31,683) | 5.6% (n=567,145) |
| 3 Acolyte | 31,175 | 51.3% ± 0.6 (n=31,175) | 5.8% (n=538,601) |
| 4 Sentinel | 26,121 | 51.5% ± 0.6 (n=26,121) | 5.7% (n=454,663) |
| 5 Mystic | 25,380 | 51.7% ± 0.6 (n=25,380) | 6.1% (n=412,948) |
| 6 Ritualist | 25,059 | 51.4% ± 0.6 (n=25,059) | 6.0% (n=417,480) |
| 7 Emissary | 25,132 | 51.2% ± 0.6 (n=25,132) | 6.2% (n=403,465) |
| 8 Oracle | 35,353 | 51.6% ± 0.5 (n=35,353) | 6.5% (n=546,368) |
| 9 Phantom | 29,461 | 51.2% ± 0.6 (n=29,461) | 6.8% (n=432,077) |
| 10 Ascendant | 14,977 | 51.0% ± 0.8 (n=14,977) | 7.0% (n=213,670) |
| 11 Eternus | 6,826 | 50.7% ± 1.2 (n=6,826) | 8.7% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.