Hollow Point
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 57.5% ± 2.8 (n=1,157) | +2.7 pp |
| 10–20 min | 52.7% ± 0.4 (n=71,713) | -0.7 pp |
| 20 min or later | 48.9% ± 0.3 (n=99,494) | +0.6 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 61.4% ± 8.2 (n=132) | +10.2 pp | |
| 57.2% ± 6.1 (n=250) | +5.7 pp | |
| 51.1% ± 2.3 (n=1,752) | +4.8 pp | |
| 60.2% ± 9.3 (n=103) | +4.2 pp | |
| 60.7% ± 8.9 (n=112) | +3.6 pp | |
| 55.7% ± 3.2 (n=935) | +2.8 pp | |
| 49.8% ± 5.5 (n=313) | +2.3 pp | |
| 46.0% ± 3.2 (n=951) | +2.2 pp | |
| 60.3% ± 1.4 (n=4,847) | +2.1 pp | |
| 53.9% ± 7.0 (n=193) | +2.1 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 172,364 | 50.6% ± 0.2 (n=172,364) | 3.7% (n=4,643,618) |
| 1 Initiate | 10,114 | 49.4% ± 1.0 (n=10,114) | 3.5% (n=286,633) |
| 2 Seeker | 20,134 | 50.6% ± 0.7 (n=20,134) | 3.6% (n=567,145) |
| 3 Acolyte | 19,978 | 51.0% ± 0.7 (n=19,978) | 3.7% (n=538,601) |
| 4 Sentinel | 17,384 | 50.2% ± 0.7 (n=17,384) | 3.8% (n=454,663) |
| 5 Mystic | 15,878 | 50.3% ± 0.8 (n=15,878) | 3.8% (n=412,948) |
| 6 Ritualist | 15,741 | 51.1% ± 0.8 (n=15,741) | 3.8% (n=417,480) |
| 7 Emissary | 15,635 | 50.9% ± 0.8 (n=15,635) | 3.9% (n=403,465) |
| 8 Oracle | 20,540 | 51.1% ± 0.7 (n=20,540) | 3.8% (n=546,368) |
| 9 Phantom | 15,494 | 51.3% ± 0.8 (n=15,494) | 3.6% (n=432,077) |
| 10 Ascendant | 7,733 | 51.3% ± 1.1 (n=7,733) | 3.6% (n=213,670) |
| 11 Eternus | 2,560 | 50.4% ± 1.9 (n=2,560) | 3.3% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.