Indomitable
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | insufficient data (n=12) | — |
| 10–20 min | 57.0% ± 1.0 (n=9,454) | +0.2 pp |
| 20 min or later | 55.4% ± 0.2 (n=352,972) | -0.4 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 58.9% ± 0.5 (n=30,984) | +1.8 pp | |
| 54.1% ± 1.8 (n=2,835) | +1.3 pp | |
| 56.2% ± 0.8 (n=14,062) | +1.1 pp | |
| 54.1% ± 0.8 (n=13,726) | +0.9 pp | |
| 55.9% ± 0.9 (n=12,945) | +0.9 pp | |
| 58.9% ± 0.7 (n=17,468) | +0.8 pp | |
| 53.9% ± 1.6 (n=3,697) | +0.8 pp | |
| 57.1% ± 0.9 (n=12,180) | +0.6 pp | |
| 55.1% ± 1.2 (n=6,267) | +0.3 pp | |
| 55.6% ± 1.0 (n=10,277) | +0.3 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 362,441 | 55.4% ± 0.2 (n=362,441) | 7.8% (n=4,643,618) |
| 1 Initiate | 28,147 | 54.3% ± 0.6 (n=28,147) | 9.8% (n=286,633) |
| 2 Seeker | 56,052 | 55.0% ± 0.4 (n=56,052) | 9.9% (n=567,145) |
| 3 Acolyte | 49,092 | 55.2% ± 0.4 (n=49,092) | 9.1% (n=538,601) |
| 4 Sentinel | 39,098 | 55.4% ± 0.5 (n=39,098) | 8.6% (n=454,663) |
| 5 Mystic | 33,495 | 55.7% ± 0.5 (n=33,495) | 8.1% (n=412,948) |
| 6 Ritualist | 32,846 | 55.3% ± 0.5 (n=32,846) | 7.9% (n=417,480) |
| 7 Emissary | 29,461 | 55.6% ± 0.6 (n=29,461) | 7.3% (n=403,465) |
| 8 Oracle | 35,656 | 55.7% ± 0.5 (n=35,656) | 6.5% (n=546,368) |
| 9 Phantom | 23,647 | 56.3% ± 0.6 (n=23,647) | 5.5% (n=432,077) |
| 10 Ascendant | 10,199 | 58.3% ± 1.0 (n=10,199) | 4.8% (n=213,670) |
| 11 Eternus | 3,152 | 57.8% ± 1.7 (n=3,152) | 4.0% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.