Grit
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 50.9% ± 0.1 (n=552,922) | +0.4 pp |
| 10–20 min | 49.7% ± 0.2 (n=251,896) | +0.6 pp |
| 20 min or later | 53.3% ± 0.3 (n=102,936) | +1.3 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 50.4% ± 1.5 (n=4,356) | +2.8 pp | |
| 47.3% ± 1.4 (n=5,213) | +2.2 pp | |
| 57.3% ± 0.5 (n=34,935) | +2.1 pp | |
| 54.8% ± 0.4 (n=51,706) | +2.0 pp | |
| 52.7% ± 0.5 (n=32,290) | +2.0 pp | |
| 48.7% ± 1.2 (n=7,107) | +1.8 pp | |
| 50.5% ± 0.6 (n=25,120) | +1.7 pp | |
| 44.5% ± 0.4 (n=73,127) | +1.5 pp | |
| 55.9% ± 0.5 (n=37,822) | +1.4 pp | |
| 45.2% ± 2.6 (n=1,441) | +1.3 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 907,755 | 50.8% ± 0.1 (n=907,755) | 19.5% (n=4,643,618) |
| 1 Initiate | 44,999 | 50.4% ± 0.5 (n=44,999) | 15.7% (n=286,633) |
| 2 Seeker | 95,935 | 51.1% ± 0.3 (n=95,935) | 16.9% (n=567,145) |
| 3 Acolyte | 96,597 | 51.5% ± 0.3 (n=96,597) | 17.9% (n=538,601) |
| 4 Sentinel | 85,241 | 51.1% ± 0.3 (n=85,241) | 18.7% (n=454,663) |
| 5 Mystic | 80,720 | 51.3% ± 0.3 (n=80,720) | 19.5% (n=412,948) |
| 6 Ritualist | 84,459 | 50.9% ± 0.3 (n=84,459) | 20.2% (n=417,480) |
| 7 Emissary | 82,973 | 50.7% ± 0.3 (n=82,973) | 20.6% (n=403,465) |
| 8 Oracle | 117,581 | 50.6% ± 0.3 (n=117,581) | 21.5% (n=546,368) |
| 9 Phantom | 98,341 | 50.6% ± 0.3 (n=98,341) | 22.8% (n=432,077) |
| 10 Ascendant | 51,634 | 50.7% ± 0.4 (n=51,634) | 24.2% (n=213,670) |
| 11 Eternus | 22,353 | 50.4% ± 0.7 (n=22,353) | 28.6% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.