Extended Magazine
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 51.2% ± 0.1 (n=538,387) | +0.4 pp |
| 10–20 min | 49.6% ± 0.3 (n=130,119) | -0.0 pp |
| 20 min or later | 52.5% ± 0.4 (n=53,341) | +1.3 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 49.6% ± 3.5 (n=801) | +2.1 pp | |
| 44.9% ± 0.8 (n=15,278) | +1.7 pp | |
| 44.2% ± 0.6 (n=22,790) | +0.6 pp | |
| 53.9% ± 0.5 (n=34,539) | +0.6 pp | |
| 53.7% ± 0.4 (n=66,433) | +0.3 pp | |
| 48.9% ± 0.7 (n=20,728) | +0.3 pp | |
| 53.8% ± 0.3 (n=80,449) | +0.2 pp | |
| 48.3% ± 2.1 (n=2,147) | +0.2 pp | |
| 48.2% ± 2.8 (n=1,240) | -0.1 pp | |
| 49.2% ± 1.0 (n=10,587) | -0.1 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 721,848 | 51.0% ± 0.1 (n=721,848) | 15.5% (n=4,643,618) |
| 1 Initiate | 48,900 | 50.1% ± 0.4 (n=48,900) | 17.1% (n=286,633) |
| 2 Seeker | 91,357 | 50.6% ± 0.3 (n=91,357) | 16.1% (n=567,145) |
| 3 Acolyte | 85,169 | 51.1% ± 0.3 (n=85,169) | 15.8% (n=538,601) |
| 4 Sentinel | 71,678 | 51.5% ± 0.4 (n=71,678) | 15.8% (n=454,663) |
| 5 Mystic | 64,987 | 51.6% ± 0.4 (n=64,987) | 15.7% (n=412,948) |
| 6 Ritualist | 63,871 | 51.5% ± 0.4 (n=63,871) | 15.3% (n=417,480) |
| 7 Emissary | 61,409 | 51.3% ± 0.4 (n=61,409) | 15.2% (n=403,465) |
| 8 Oracle | 81,777 | 51.3% ± 0.3 (n=81,777) | 15.0% (n=546,368) |
| 9 Phantom | 64,350 | 51.4% ± 0.4 (n=64,350) | 14.9% (n=432,077) |
| 10 Ascendant | 31,773 | 51.4% ± 0.5 (n=31,773) | 14.9% (n=213,670) |
| 11 Eternus | 12,390 | 50.1% ± 0.9 (n=12,390) | 15.9% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.