Deadlock By The Numbers

Transcendent Cooldown

Patch 2026-09-29.

0 = off

Win rate by purchase phase

Phase Win rate when bought Edge over same-tier items
Bought before 10 mininsufficient data (n=18)—
10–20 min56.1% ± 0.9 (n=12,950)-5.2 pp
20 min or later55.6% ± 0.1 (n=806,233)-2.7 pp

Edge over same-tier items, by hero

Hero Win rate when bought Edge over same-tier items
Baba59.8% ± 0.6 (n=22,615)-1.3 pp
Ivy60.3% ± 0.7 (n=16,668)-1.5 pp
McGinnis52.8% ± 0.9 (n=11,173)-1.6 pp
Victor64.2% ± 0.5 (n=32,150)-1.6 pp
Paige59.8% ± 0.4 (n=69,285)-1.7 pp
Pocket51.2% ± 0.5 (n=38,468)-2.1 pp
Mo & Krill56.4% ± 0.5 (n=40,488)-2.3 pp
Lady Geist54.0% ± 0.6 (n=24,362)-2.3 pp
Rat King59.3% ± 0.4 (n=49,414)-2.3 pp
Rem53.1% ± 0.5 (n=33,290)-2.4 pp

By rank tier

Tier Games Win rate when bought Purchase rate
All tiers819,20655.6% ± 0.1 (n=819,206)17.6% (n=4,643,618)
1 Initiate70,71154.0% ± 0.4 (n=70,711)24.7% (n=286,633)
2 Seeker131,23555.0% ± 0.3 (n=131,235)23.1% (n=567,145)
3 Acolyte111,40055.5% ± 0.3 (n=111,400)20.7% (n=538,601)
4 Sentinel85,41855.6% ± 0.3 (n=85,418)18.8% (n=454,663)
5 Mystic73,45755.8% ± 0.4 (n=73,457)17.8% (n=412,948)
6 Ritualist68,82356.1% ± 0.4 (n=68,823)16.5% (n=417,480)
7 Emissary62,13956.8% ± 0.4 (n=62,139)15.4% (n=403,465)
8 Oracle74,45556.8% ± 0.4 (n=74,455)13.6% (n=546,368)
9 Phantom49,17457.9% ± 0.4 (n=49,174)11.4% (n=432,077)
10 Ascendant20,91358.9% ± 0.7 (n=20,913)9.8% (n=213,670)
11 Eternus5,74460.3% ± 1.3 (n=5,744)7.4% (n=78,077)
How we calculate this

In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.

Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.