Arctic Blast
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | insufficient data (n=35) | — |
| 10–20 min | 57.1% ± 0.5 (n=32,708) | -1.6 pp |
| 20 min or later | 52.6% ± 0.2 (n=162,507) | -2.2 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 59.7% ± 8.2 (n=134) | +5.2 pp | |
| 58.6% ± 2.5 (n=1,471) | +3.5 pp | |
| 57.7% ± 6.2 (n=239) | +2.6 pp | |
| 57.0% ± 1.3 (n=5,453) | +1.8 pp | |
| 51.4% ± 0.4 (n=72,578) | +1.7 pp | |
| 59.1% ± 3.4 (n=792) | +1.4 pp | |
| 56.1% ± 4.8 (n=412) | +0.9 pp | |
| 49.9% ± 3.8 (n=669) | +0.5 pp | |
| 54.0% ± 5.7 (n=291) | +0.3 pp | |
| 54.7% ± 1.7 (n=3,457) | -0.1 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 195,251 | 53.4% ± 0.2 (n=195,251) | 4.2% (n=4,643,618) |
| 1 Initiate | 9,848 | 53.3% ± 1.0 (n=9,848) | 3.4% (n=286,633) |
| 2 Seeker | 22,605 | 53.8% ± 0.6 (n=22,605) | 4.0% (n=567,145) |
| 3 Acolyte | 22,203 | 53.9% ± 0.7 (n=22,203) | 4.1% (n=538,601) |
| 4 Sentinel | 19,674 | 53.1% ± 0.7 (n=19,674) | 4.3% (n=454,663) |
| 5 Mystic | 17,788 | 53.3% ± 0.7 (n=17,788) | 4.3% (n=412,948) |
| 6 Ritualist | 18,544 | 53.7% ± 0.7 (n=18,544) | 4.4% (n=417,480) |
| 7 Emissary | 18,239 | 53.4% ± 0.7 (n=18,239) | 4.5% (n=403,465) |
| 8 Oracle | 24,556 | 52.9% ± 0.6 (n=24,556) | 4.5% (n=546,368) |
| 9 Phantom | 18,621 | 53.5% ± 0.7 (n=18,621) | 4.3% (n=432,077) |
| 10 Ascendant | 8,425 | 54.1% ± 1.1 (n=8,425) | 3.9% (n=213,670) |
| 11 Eternus | 1,987 | 55.6% ± 2.2 (n=1,987) | 2.5% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.