Melee Charge
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 52.4% ± 0.3 (n=130,993) | +2.3 pp |
| 10–20 min | 50.7% ± 0.3 (n=140,486) | +1.2 pp |
| 20 min or later | 50.3% ± 0.4 (n=56,602) | +0.4 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 56.3% ± 2.4 (n=1,619) | +3.2 pp | |
| 49.1% ± 0.7 (n=18,830) | +3.0 pp | |
| 54.7% ± 0.6 (n=23,732) | +2.9 pp | |
| 51.3% ± 1.4 (n=4,739) | +2.9 pp | |
| 46.9% ± 9.8 (n=96) | +2.8 pp | |
| 52.3% ± 0.5 (n=40,664) | +2.3 pp | |
| 47.5% ± 5.8 (n=282) | +2.2 pp | |
| 47.8% ± 1.5 (n=4,220) | +2.0 pp | |
| 48.8% ± 1.9 (n=2,590) | +2.0 pp | |
| 55.0% ± 5.9 (n=269) | +1.9 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 328,081 | 51.3% ± 0.2 (n=328,081) | 7.1% (n=4,643,618) |
| 1 Initiate | 20,435 | 51.0% ± 0.7 (n=20,435) | 7.1% (n=286,633) |
| 2 Seeker | 39,625 | 51.0% ± 0.5 (n=39,625) | 7.0% (n=567,145) |
| 3 Acolyte | 36,492 | 51.5% ± 0.5 (n=36,492) | 6.8% (n=538,601) |
| 4 Sentinel | 30,453 | 51.2% ± 0.6 (n=30,453) | 6.7% (n=454,663) |
| 5 Mystic | 27,481 | 51.3% ± 0.6 (n=27,481) | 6.7% (n=412,948) |
| 6 Ritualist | 28,191 | 51.6% ± 0.6 (n=28,191) | 6.8% (n=417,480) |
| 7 Emissary | 27,994 | 51.7% ± 0.6 (n=27,994) | 6.9% (n=403,465) |
| 8 Oracle | 38,654 | 51.4% ± 0.5 (n=38,654) | 7.1% (n=546,368) |
| 9 Phantom | 33,433 | 52.2% ± 0.5 (n=33,433) | 7.7% (n=432,077) |
| 10 Ascendant | 17,793 | 51.9% ± 0.7 (n=17,793) | 8.3% (n=213,670) |
| 11 Eternus | 6,811 | 52.4% ± 1.2 (n=6,811) | 8.7% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.