Deadlock By The Numbers

Melee Charge

Patch 2026-09-29.

0 = off

Win rate by purchase phase

Phase Win rate when bought Edge over same-tier items
Bought before 10 min52.4% ± 0.3 (n=130,993)+2.3 pp
10–20 min50.7% ± 0.3 (n=140,486)+1.2 pp
20 min or later50.3% ± 0.4 (n=56,602)+0.4 pp

Edge over same-tier items, by hero

Hero Win rate when bought Edge over same-tier items
Ivy56.3% ± 2.4 (n=1,619)+3.2 pp
Viscous49.1% ± 0.7 (n=18,830)+3.0 pp
Yamato54.7% ± 0.6 (n=23,732)+2.9 pp
Bebop51.3% ± 1.4 (n=4,739)+2.9 pp
Pocket46.9% ± 9.8 (n=96)+2.8 pp
Drifter52.3% ± 0.5 (n=40,664)+2.3 pp
Paradox47.5% ± 5.8 (n=282)+2.2 pp
Shiv47.8% ± 1.5 (n=4,220)+2.0 pp
Sinclair48.8% ± 1.9 (n=2,590)+2.0 pp
Dynamo55.0% ± 5.9 (n=269)+1.9 pp

By rank tier

Tier Games Win rate when bought Purchase rate
All tiers328,08151.3% ± 0.2 (n=328,081)7.1% (n=4,643,618)
1 Initiate20,43551.0% ± 0.7 (n=20,435)7.1% (n=286,633)
2 Seeker39,62551.0% ± 0.5 (n=39,625)7.0% (n=567,145)
3 Acolyte36,49251.5% ± 0.5 (n=36,492)6.8% (n=538,601)
4 Sentinel30,45351.2% ± 0.6 (n=30,453)6.7% (n=454,663)
5 Mystic27,48151.3% ± 0.6 (n=27,481)6.7% (n=412,948)
6 Ritualist28,19151.6% ± 0.6 (n=28,191)6.8% (n=417,480)
7 Emissary27,99451.7% ± 0.6 (n=27,994)6.9% (n=403,465)
8 Oracle38,65451.4% ± 0.5 (n=38,654)7.1% (n=546,368)
9 Phantom33,43352.2% ± 0.5 (n=33,433)7.7% (n=432,077)
10 Ascendant17,79351.9% ± 0.7 (n=17,793)8.3% (n=213,670)
11 Eternus6,81152.4% ± 1.2 (n=6,811)8.7% (n=78,077)
How we calculate this

In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.

Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.