Superior Cooldown
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 53.9% ± 1.2 (n=6,375) | -2.5 pp |
| 10–20 min | 54.0% ± 0.2 (n=382,696) | -1.0 pp |
| 20 min or later | 52.4% ± 0.1 (n=1,363,998) | +0.3 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 58.1% ± 0.4 (n=68,280) | +0.7 pp | |
| 58.5% ± 0.5 (n=44,840) | +0.6 pp | |
| 51.5% ± 0.8 (n=16,000) | +0.5 pp | |
| 50.5% ± 0.6 (n=22,758) | +0.5 pp | |
| 52.5% ± 0.5 (n=46,483) | +0.3 pp | |
| 57.6% ± 0.3 (n=100,607) | +0.3 pp | |
| 47.8% ± 0.4 (n=70,476) | +0.0 pp | |
| 49.3% ± 0.5 (n=46,938) | +0.0 pp | |
| 59.4% ± 0.3 (n=136,178) | -0.1 pp | |
| 45.2% ± 0.3 (n=99,498) | -0.1 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 1,753,073 | 52.8% ± 0.1 (n=1,753,073) | 37.8% (n=4,643,618) |
| 1 Initiate | 115,258 | 52.1% ± 0.3 (n=115,258) | 40.2% (n=286,633) |
| 2 Seeker | 228,404 | 52.6% ± 0.2 (n=228,404) | 40.3% (n=567,145) |
| 3 Acolyte | 212,205 | 52.7% ± 0.2 (n=212,205) | 39.4% (n=538,601) |
| 4 Sentinel | 176,955 | 52.8% ± 0.2 (n=176,955) | 38.9% (n=454,663) |
| 5 Mystic | 159,106 | 53.0% ± 0.2 (n=159,106) | 38.5% (n=412,948) |
| 6 Ritualist | 159,155 | 53.0% ± 0.2 (n=159,155) | 38.1% (n=417,480) |
| 7 Emissary | 151,324 | 53.1% ± 0.3 (n=151,324) | 37.5% (n=403,465) |
| 8 Oracle | 197,157 | 53.0% ± 0.2 (n=197,157) | 36.1% (n=546,368) |
| 9 Phantom | 145,246 | 53.4% ± 0.3 (n=145,246) | 33.6% (n=432,077) |
| 10 Ascendant | 67,719 | 54.3% ± 0.4 (n=67,719) | 31.7% (n=213,670) |
| 11 Eternus | 22,765 | 54.0% ± 0.6 (n=22,765) | 29.2% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.