Weapon Shielding
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 50.3% ± 0.8 (n=15,742) | -1.7 pp |
| 10–20 min | 48.5% ± 0.4 (n=58,070) | -1.2 pp |
| 20 min or later | 42.2% ± 0.6 (n=23,621) | -4.7 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 42.6% ± 6.8 (n=202) | +1.6 pp | |
| 45.9% ± 4.9 (n=392) | +1.2 pp | |
| 48.2% ± 1.9 (n=2,628) | +1.1 pp | |
| 48.0% ± 5.0 (n=373) | +0.9 pp | |
| 49.2% ± 0.8 (n=15,051) | +0.8 pp | |
| 46.4% ± 3.9 (n=633) | +0.6 pp | |
| 48.0% ± 4.6 (n=442) | +0.4 pp | |
| 50.1% ± 4.9 (n=389) | +0.1 pp | |
| 49.5% ± 1.2 (n=7,013) | -0.3 pp | |
| 46.1% ± 3.0 (n=1,067) | -0.5 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 97,433 | 47.3% ± 0.3 (n=97,433) | 2.1% (n=4,643,618) |
| 1 Initiate | 6,364 | 45.3% ± 1.2 (n=6,364) | 2.2% (n=286,633) |
| 2 Seeker | 10,586 | 46.1% ± 0.9 (n=10,586) | 1.9% (n=567,145) |
| 3 Acolyte | 9,949 | 46.1% ± 1.0 (n=9,949) | 1.8% (n=538,601) |
| 4 Sentinel | 8,163 | 48.0% ± 1.1 (n=8,163) | 1.8% (n=454,663) |
| 5 Mystic | 7,889 | 47.9% ± 1.1 (n=7,889) | 1.9% (n=412,948) |
| 6 Ritualist | 7,950 | 48.1% ± 1.1 (n=7,950) | 1.9% (n=417,480) |
| 7 Emissary | 7,865 | 47.2% ± 1.1 (n=7,865) | 1.9% (n=403,465) |
| 8 Oracle | 11,697 | 47.3% ± 0.9 (n=11,697) | 2.1% (n=546,368) |
| 9 Phantom | 10,794 | 49.1% ± 0.9 (n=10,794) | 2.5% (n=432,077) |
| 10 Ascendant | 6,809 | 49.1% ± 1.2 (n=6,809) | 3.2% (n=213,670) |
| 11 Eternus | 3,861 | 50.2% ± 1.6 (n=3,861) | 4.9% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.