Cold Front
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 50.0% ± 0.2 (n=258,661) | -0.7 pp |
| 10–20 min | 46.3% ± 0.3 (n=142,151) | -1.5 pp |
| 20 min or later | 48.0% ± 0.6 (n=25,303) | -2.1 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 52.8% ± 5.4 (n=326) | +6.7 pp | |
| 57.5% ± 8.3 (n=134) | +6.0 pp | |
| 51.4% ± 1.9 (n=2,591) | +4.0 pp | |
| 50.0% ± 3.9 (n=624) | +3.6 pp | |
| 50.4% ± 5.2 (n=353) | +3.1 pp | |
| 51.9% ± 4.0 (n=609) | +2.7 pp | |
| 59.3% ± 8.2 (n=135) | +2.0 pp | |
| 54.6% ± 1.2 (n=6,651) | +1.9 pp | |
| 51.5% ± 0.7 (n=22,459) | +1.3 pp | |
| 49.6% ± 0.4 (n=77,317) | +1.3 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 426,115 | 48.7% ± 0.2 (n=426,115) | 9.2% (n=4,643,618) |
| 1 Initiate | 19,594 | 48.7% ± 0.7 (n=19,594) | 6.8% (n=286,633) |
| 2 Seeker | 44,152 | 49.4% ± 0.5 (n=44,152) | 7.8% (n=567,145) |
| 3 Acolyte | 45,231 | 49.1% ± 0.5 (n=45,231) | 8.4% (n=538,601) |
| 4 Sentinel | 40,889 | 48.6% ± 0.5 (n=40,889) | 9.0% (n=454,663) |
| 5 Mystic | 37,919 | 49.1% ± 0.5 (n=37,919) | 9.2% (n=412,948) |
| 6 Ritualist | 40,350 | 48.8% ± 0.5 (n=40,350) | 9.7% (n=417,480) |
| 7 Emissary | 40,449 | 48.7% ± 0.5 (n=40,449) | 10.0% (n=403,465) |
| 8 Oracle | 56,270 | 48.4% ± 0.4 (n=56,270) | 10.3% (n=546,368) |
| 9 Phantom | 45,091 | 48.7% ± 0.5 (n=45,091) | 10.4% (n=432,077) |
| 10 Ascendant | 21,406 | 48.9% ± 0.7 (n=21,406) | 10.0% (n=213,670) |
| 11 Eternus | 6,522 | 49.2% ± 1.2 (n=6,522) | 8.4% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.