Berserker
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 55.5% ± 2.9 (n=1,150) | -0.2 pp |
| 10–20 min | 57.9% ± 0.3 (n=127,190) | +1.9 pp |
| 20 min or later | 52.9% ± 0.2 (n=326,878) | +2.4 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 55.3% ± 9.4 (n=103) | +6.0 pp | |
| 58.3% ± 7.8 (n=151) | +4.0 pp | |
| 58.1% ± 5.8 (n=270) | +4.0 pp | |
| 57.2% ± 2.3 (n=1,829) | +3.8 pp | |
| 59.5% ± 2.2 (n=1,830) | +3.5 pp | |
| 55.0% ± 0.6 (n=24,889) | +2.3 pp | |
| 55.0% ± 9.6 (n=100) | +2.0 pp | |
| 49.9% ± 0.5 (n=42,820) | +1.2 pp | |
| 50.3% ± 1.0 (n=9,836) | +1.1 pp | |
| 54.8% ± 2.7 (n=1,280) | +1.0 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 455,218 | 54.3% ± 0.1 (n=455,218) | 9.8% (n=4,643,618) |
| 1 Initiate | 24,776 | 53.8% ± 0.6 (n=24,776) | 8.6% (n=286,633) |
| 2 Seeker | 51,578 | 54.2% ± 0.4 (n=51,578) | 9.1% (n=567,145) |
| 3 Acolyte | 50,057 | 54.6% ± 0.4 (n=50,057) | 9.3% (n=538,601) |
| 4 Sentinel | 43,197 | 54.9% ± 0.5 (n=43,197) | 9.5% (n=454,663) |
| 5 Mystic | 40,155 | 54.8% ± 0.5 (n=40,155) | 9.7% (n=412,948) |
| 6 Ritualist | 41,765 | 55.2% ± 0.5 (n=41,765) | 10.0% (n=417,480) |
| 7 Emissary | 41,251 | 54.7% ± 0.5 (n=41,251) | 10.2% (n=403,465) |
| 8 Oracle | 56,310 | 54.3% ± 0.4 (n=56,310) | 10.3% (n=546,368) |
| 9 Phantom | 45,470 | 54.4% ± 0.5 (n=45,470) | 10.5% (n=432,077) |
| 10 Ascendant | 23,321 | 54.1% ± 0.6 (n=23,321) | 10.9% (n=213,670) |
| 11 Eternus | 9,584 | 53.2% ± 1.0 (n=9,584) | 12.3% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.