Sprint Boots
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 51.9% ± 0.1 (n=962,196) | +1.2 pp |
| 10–20 min | 50.6% ± 0.1 (n=548,430) | +1.4 pp |
| 20 min or later | 50.3% ± 0.4 (n=60,889) | +0.6 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 47.4% ± 2.3 (n=1,885) | +2.4 pp | |
| 51.0% ± 1.2 (n=6,317) | +2.0 pp | |
| 50.5% ± 0.5 (n=46,910) | +1.7 pp | |
| 55.3% ± 0.5 (n=42,248) | +1.6 pp | |
| 54.5% ± 0.5 (n=31,503) | +1.5 pp | |
| 53.9% ± 0.4 (n=60,282) | +1.5 pp | |
| 53.4% ± 1.3 (n=5,771) | +1.4 pp | |
| 46.5% ± 0.9 (n=10,771) | +1.4 pp | |
| 55.0% ± 0.6 (n=31,211) | +1.3 pp | |
| 45.5% ± 0.9 (n=11,816) | +1.0 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 1,571,515 | 51.4% ± 0.1 (n=1,571,515) | 33.8% (n=4,643,618) |
| 1 Initiate | 87,360 | 51.5% ± 0.3 (n=87,360) | 30.5% (n=286,633) |
| 2 Seeker | 184,412 | 51.5% ± 0.2 (n=184,412) | 32.5% (n=567,145) |
| 3 Acolyte | 180,765 | 52.0% ± 0.2 (n=180,765) | 33.6% (n=538,601) |
| 4 Sentinel | 157,739 | 51.6% ± 0.2 (n=157,739) | 34.7% (n=454,663) |
| 5 Mystic | 145,348 | 51.7% ± 0.3 (n=145,348) | 35.2% (n=412,948) |
| 6 Ritualist | 147,601 | 51.7% ± 0.3 (n=147,601) | 35.4% (n=417,480) |
| 7 Emissary | 144,385 | 51.4% ± 0.3 (n=144,385) | 35.8% (n=403,465) |
| 8 Oracle | 191,690 | 51.2% ± 0.2 (n=191,690) | 35.1% (n=546,368) |
| 9 Phantom | 148,215 | 51.4% ± 0.3 (n=148,215) | 34.3% (n=432,077) |
| 10 Ascendant | 69,708 | 51.5% ± 0.4 (n=69,708) | 32.6% (n=213,670) |
| 11 Eternus | 21,380 | 51.2% ± 0.7 (n=21,380) | 27.4% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.