Express Shot
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 50.0% ± 0.5 (n=38,067) | -2.5 pp |
| 10–20 min | 46.7% ± 0.3 (n=134,886) | -4.1 pp |
| 20 min or later | 45.3% ± 0.3 (n=102,813) | -1.3 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 52.6% ± 2.6 (n=1,430) | +3.8 pp | |
| 55.1% ± 0.7 (n=20,305) | +1.4 pp | |
| 55.1% ± 0.6 (n=24,514) | +1.4 pp | |
| 46.3% ± 0.7 (n=18,560) | +0.6 pp | |
| 54.2% ± 5.7 (n=286) | +0.5 pp | |
| 42.8% ± 0.4 (n=76,056) | +0.1 pp | |
| 45.7% ± 0.5 (n=40,275) | +0.1 pp | |
| 46.0% ± 0.4 (n=76,200) | +0.0 pp | |
| 49.5% ± 5.4 (n=321) | -0.0 pp | |
| 48.3% ± 1.3 (n=5,948) | -0.9 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 275,766 | 46.6% ± 0.2 (n=275,766) | 5.9% (n=4,643,618) |
| 1 Initiate | 14,519 | 46.8% ± 0.8 (n=14,519) | 5.1% (n=286,633) |
| 2 Seeker | 28,379 | 46.8% ± 0.6 (n=28,379) | 5.0% (n=567,145) |
| 3 Acolyte | 28,446 | 45.9% ± 0.6 (n=28,446) | 5.3% (n=538,601) |
| 4 Sentinel | 24,505 | 46.1% ± 0.6 (n=24,505) | 5.4% (n=454,663) |
| 5 Mystic | 24,181 | 46.3% ± 0.6 (n=24,181) | 5.9% (n=412,948) |
| 6 Ritualist | 24,745 | 46.9% ± 0.6 (n=24,745) | 5.9% (n=417,480) |
| 7 Emissary | 25,628 | 46.1% ± 0.6 (n=25,628) | 6.4% (n=403,465) |
| 8 Oracle | 36,752 | 46.7% ± 0.5 (n=36,752) | 6.7% (n=546,368) |
| 9 Phantom | 30,735 | 47.3% ± 0.6 (n=30,735) | 7.1% (n=432,077) |
| 10 Ascendant | 16,777 | 48.4% ± 0.8 (n=16,777) | 7.9% (n=213,670) |
| 11 Eternus | 7,682 | 49.5% ± 1.1 (n=7,682) | 9.8% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.