Deadlock By The Numbers

Dispel Magic

Patch 2026-09-29.

0 = off

Win rate by purchase phase

Phase Win rate when bought Edge over same-tier items
Bought before 10 min58.0% ± 1.3 (n=5,845)+1.1 pp
10–20 min51.3% ± 0.2 (n=382,470)+0.3 pp
20 min or later47.8% ± 0.2 (n=381,130)-0.5 pp

Edge over same-tier items, by hero

Hero Win rate when bought Edge over same-tier items
Nurse Harrow50.3% ± 2.7 (n=1,296)+2.4 pp
Mina48.5% ± 0.3 (n=104,373)+2.2 pp
Mirage44.8% ± 0.7 (n=19,716)+1.6 pp
Deadman Danny47.5% ± 0.6 (n=23,011)+1.5 pp
Wraith54.3% ± 0.3 (n=86,564)+1.3 pp
Infernus49.1% ± 0.4 (n=52,946)+1.3 pp
Shiv45.9% ± 0.4 (n=63,341)+1.0 pp
Bebop47.3% ± 0.8 (n=16,878)+1.0 pp
Billy49.7% ± 0.8 (n=15,361)+0.8 pp
Lash51.5% ± 0.6 (n=27,706)+0.7 pp

By rank tier

Tier Games Win rate when bought Purchase rate
All tiers769,44649.6% ± 0.1 (n=769,446)16.6% (n=4,643,618)
1 Initiate28,48948.3% ± 0.6 (n=28,489)9.9% (n=286,633)
2 Seeker69,50849.5% ± 0.4 (n=69,508)12.3% (n=567,145)
3 Acolyte77,20149.8% ± 0.4 (n=77,201)14.3% (n=538,601)
4 Sentinel69,13349.7% ± 0.4 (n=69,133)15.2% (n=454,663)
5 Mystic68,34249.9% ± 0.4 (n=68,342)16.5% (n=412,948)
6 Ritualist75,18949.6% ± 0.4 (n=75,189)18.0% (n=417,480)
7 Emissary75,57950.2% ± 0.4 (n=75,579)18.7% (n=403,465)
8 Oracle110,47849.5% ± 0.3 (n=110,478)20.2% (n=546,368)
9 Phantom91,19050.0% ± 0.3 (n=91,190)21.1% (n=432,077)
10 Ascendant46,71349.7% ± 0.5 (n=46,713)21.9% (n=213,670)
11 Eternus17,98150.5% ± 0.7 (n=17,981)23.0% (n=78,077)
How we calculate this

In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.

Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.