Torment Pulse
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 56.1% ± 0.4 (n=73,089) | +3.7 pp |
| 10–20 min | 53.4% ± 0.2 (n=397,157) | +2.9 pp |
| 20 min or later | 48.3% ± 0.2 (n=171,162) | +0.8 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 59.7% ± 1.2 (n=6,948) | +7.2 pp | |
| 54.4% ± 7.6 (n=160) | +6.9 pp | |
| 57.0% ± 0.7 (n=20,810) | +5.1 pp | |
| 59.1% ± 0.8 (n=15,360) | +4.8 pp | |
| 46.8% ± 9.1 (n=111) | +4.6 pp | |
| 51.6% ± 3.8 (n=678) | +4.4 pp | |
| 55.3% ± 0.6 (n=29,593) | +4.2 pp | |
| 50.9% ± 9.1 (n=112) | +3.9 pp | |
| 56.8% ± 0.3 (n=91,404) | +3.6 pp | |
| 53.9% ± 0.4 (n=77,465) | +3.5 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 641,410 | 52.3% ± 0.1 (n=641,410) | 13.8% (n=4,643,618) |
| 1 Initiate | 40,650 | 52.1% ± 0.5 (n=40,650) | 14.2% (n=286,633) |
| 2 Seeker | 82,037 | 52.9% ± 0.3 (n=82,037) | 14.5% (n=567,145) |
| 3 Acolyte | 77,495 | 52.7% ± 0.4 (n=77,495) | 14.4% (n=538,601) |
| 4 Sentinel | 64,881 | 52.3% ± 0.4 (n=64,881) | 14.3% (n=454,663) |
| 5 Mystic | 58,649 | 52.6% ± 0.4 (n=58,649) | 14.2% (n=412,948) |
| 6 Ritualist | 57,870 | 52.5% ± 0.4 (n=57,870) | 13.9% (n=417,480) |
| 7 Emissary | 54,622 | 52.1% ± 0.4 (n=54,622) | 13.5% (n=403,465) |
| 8 Oracle | 70,451 | 52.1% ± 0.4 (n=70,451) | 12.9% (n=546,368) |
| 9 Phantom | 55,242 | 52.4% ± 0.4 (n=55,242) | 12.8% (n=432,077) |
| 10 Ascendant | 26,224 | 53.3% ± 0.6 (n=26,224) | 12.3% (n=213,670) |
| 11 Eternus | 8,915 | 54.5% ± 1.0 (n=8,915) | 11.4% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.