Deadlock By The Numbers

Torment Pulse

Patch 2026-09-29.

0 = off

Win rate by purchase phase

Phase Win rate when bought Edge over same-tier items
Bought before 10 min56.1% ± 0.4 (n=73,089)+3.7 pp
10–20 min53.4% ± 0.2 (n=397,157)+2.9 pp
20 min or later48.3% ± 0.2 (n=171,162)+0.8 pp

Edge over same-tier items, by hero

Hero Win rate when bought Edge over same-tier items
Ivy59.7% ± 1.2 (n=6,948)+7.2 pp
Sinclair54.4% ± 7.6 (n=160)+6.9 pp
Kelvin57.0% ± 0.7 (n=20,810)+5.1 pp
Graves59.1% ± 0.8 (n=15,360)+4.8 pp
Mirage46.8% ± 9.1 (n=111)+4.6 pp
Pocket51.6% ± 3.8 (n=678)+4.4 pp
Apollo55.3% ± 0.6 (n=29,593)+4.2 pp
The Doorman50.9% ± 9.1 (n=112)+3.9 pp
Baba56.8% ± 0.3 (n=91,404)+3.6 pp
Victor53.9% ± 0.4 (n=77,465)+3.5 pp

By rank tier

Tier Games Win rate when bought Purchase rate
All tiers641,41052.3% ± 0.1 (n=641,410)13.8% (n=4,643,618)
1 Initiate40,65052.1% ± 0.5 (n=40,650)14.2% (n=286,633)
2 Seeker82,03752.9% ± 0.3 (n=82,037)14.5% (n=567,145)
3 Acolyte77,49552.7% ± 0.4 (n=77,495)14.4% (n=538,601)
4 Sentinel64,88152.3% ± 0.4 (n=64,881)14.3% (n=454,663)
5 Mystic58,64952.6% ± 0.4 (n=58,649)14.2% (n=412,948)
6 Ritualist57,87052.5% ± 0.4 (n=57,870)13.9% (n=417,480)
7 Emissary54,62252.1% ± 0.4 (n=54,622)13.5% (n=403,465)
8 Oracle70,45152.1% ± 0.4 (n=70,451)12.9% (n=546,368)
9 Phantom55,24252.4% ± 0.4 (n=55,242)12.8% (n=432,077)
10 Ascendant26,22453.3% ± 0.6 (n=26,224)12.3% (n=213,670)
11 Eternus8,91554.5% ± 1.0 (n=8,915)11.4% (n=78,077)
How we calculate this

In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.

Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.