Crushing Fists
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 64.8% ± 9.6 (n=91) | +0.2 pp |
| 10–20 min | 58.2% ± 0.7 (n=19,614) | -0.1 pp |
| 20 min or later | 55.9% ± 0.2 (n=185,964) | +0.5 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 59.4% ± 9.2 (n=106) | +6.6 pp | |
| 57.9% ± 7.9 (n=145) | +3.1 pp | |
| 62.3% ± 3.5 (n=750) | +3.0 pp | |
| 63.2% ± 3.1 (n=919) | +2.3 pp | |
| 58.9% ± 0.7 (n=18,317) | +2.1 pp | |
| 58.0% ± 0.6 (n=22,398) | +1.5 pp | |
| 52.2% ± 0.8 (n=15,867) | +1.3 pp | |
| 58.1% ± 1.4 (n=4,872) | +1.2 pp | |
| 57.8% ± 1.2 (n=6,660) | +0.8 pp | |
| 54.8% ± 0.4 (n=55,574) | +0.8 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 205,670 | 56.1% ± 0.2 (n=205,670) | 4.4% (n=4,643,618) |
| 1 Initiate | 15,688 | 54.6% ± 0.8 (n=15,688) | 5.5% (n=286,633) |
| 2 Seeker | 30,039 | 54.9% ± 0.6 (n=30,039) | 5.3% (n=567,145) |
| 3 Acolyte | 26,173 | 56.1% ± 0.6 (n=26,173) | 4.9% (n=538,601) |
| 4 Sentinel | 21,178 | 55.9% ± 0.7 (n=21,178) | 4.7% (n=454,663) |
| 5 Mystic | 18,089 | 55.9% ± 0.7 (n=18,089) | 4.4% (n=412,948) |
| 6 Ritualist | 17,499 | 56.3% ± 0.7 (n=17,499) | 4.2% (n=417,480) |
| 7 Emissary | 16,575 | 56.6% ± 0.8 (n=16,575) | 4.1% (n=403,465) |
| 8 Oracle | 20,481 | 57.1% ± 0.7 (n=20,481) | 3.7% (n=546,368) |
| 9 Phantom | 15,558 | 58.8% ± 0.8 (n=15,558) | 3.6% (n=432,077) |
| 10 Ascendant | 7,239 | 60.3% ± 1.1 (n=7,239) | 3.4% (n=213,670) |
| 11 Eternus | 2,265 | 59.9% ± 2.0 (n=2,265) | 2.9% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.