Majestic Leap
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 52.7% ± 2.3 (n=1,858) | -3.1 pp |
| 10–20 min | 49.1% ± 0.4 (n=70,988) | -2.0 pp |
| 20 min or later | 50.0% ± 0.5 (n=38,106) | -0.6 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 55.4% ± 2.5 (n=1,484) | +3.5 pp | |
| 59.2% ± 7.3 (n=169) | +2.3 pp | |
| 52.1% ± 4.8 (n=411) | +2.0 pp | |
| 48.9% ± 3.9 (n=616) | +1.7 pp | |
| 50.4% ± 5.8 (n=282) | +1.2 pp | |
| 52.8% ± 0.5 (n=36,808) | +1.1 pp | |
| 47.6% ± 0.4 (n=61,801) | +0.9 pp | |
| 51.0% ± 9.7 (n=98) | +0.8 pp | |
| 49.9% ± 2.3 (n=1,847) | -0.3 pp | |
| 59.5% ± 7.2 (n=173) | -1.0 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 110,952 | 49.5% ± 0.3 (n=110,952) | 2.4% (n=4,643,618) |
| 1 Initiate | 4,226 | 48.9% ± 1.5 (n=4,226) | 1.5% (n=286,633) |
| 2 Seeker | 10,258 | 49.7% ± 1.0 (n=10,258) | 1.8% (n=567,145) |
| 3 Acolyte | 10,812 | 49.4% ± 0.9 (n=10,812) | 2.0% (n=538,601) |
| 4 Sentinel | 10,344 | 48.8% ± 1.0 (n=10,344) | 2.3% (n=454,663) |
| 5 Mystic | 10,116 | 49.3% ± 1.0 (n=10,116) | 2.4% (n=412,948) |
| 6 Ritualist | 11,310 | 49.5% ± 0.9 (n=11,310) | 2.7% (n=417,480) |
| 7 Emissary | 11,141 | 49.6% ± 0.9 (n=11,141) | 2.8% (n=403,465) |
| 8 Oracle | 16,574 | 49.6% ± 0.8 (n=16,574) | 3.0% (n=546,368) |
| 9 Phantom | 12,091 | 50.4% ± 0.9 (n=12,091) | 2.8% (n=432,077) |
| 10 Ascendant | 5,445 | 50.9% ± 1.3 (n=5,445) | 2.5% (n=213,670) |
| 11 Eternus | 1,663 | 49.8% ± 2.4 (n=1,663) | 2.1% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.