Focus Lens
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | insufficient data (n=19) | — |
| 10–20 min | 54.4% ± 1.6 (n=3,948) | -2.5 pp |
| 20 min or later | 53.9% ± 0.4 (n=50,458) | -2.2 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 49.0% ± 5.1 (n=365) | +0.6 pp | |
| 56.4% ± 3.2 (n=915) | +0.6 pp | |
| 57.9% ± 1.5 (n=3,929) | +0.3 pp | |
| 52.1% ± 1.5 (n=4,185) | -0.1 pp | |
| 56.4% ± 1.7 (n=3,084) | -0.3 pp | |
| 52.8% ± 0.8 (n=15,242) | -0.3 pp | |
| 51.2% ± 1.8 (n=3,074) | -0.4 pp | |
| 57.8% ± 1.0 (n=10,155) | -0.4 pp | |
| 53.8% ± 3.5 (n=786) | -0.5 pp | |
| 60.0% ± 3.6 (n=702) | -0.6 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 54,425 | 53.9% ± 0.4 (n=54,425) | 1.2% (n=4,643,618) |
| 1 Initiate | 3,230 | 52.0% ± 1.7 (n=3,230) | 1.1% (n=286,633) |
| 2 Seeker | 7,917 | 51.4% ± 1.1 (n=7,917) | 1.4% (n=567,145) |
| 3 Acolyte | 8,029 | 54.2% ± 1.1 (n=8,029) | 1.5% (n=538,601) |
| 4 Sentinel | 6,047 | 54.5% ± 1.3 (n=6,047) | 1.3% (n=454,663) |
| 5 Mystic | 5,365 | 53.6% ± 1.3 (n=5,365) | 1.3% (n=412,948) |
| 6 Ritualist | 5,027 | 54.5% ± 1.4 (n=5,027) | 1.2% (n=417,480) |
| 7 Emissary | 4,666 | 55.8% ± 1.4 (n=4,666) | 1.2% (n=403,465) |
| 8 Oracle | 5,637 | 54.2% ± 1.3 (n=5,637) | 1.0% (n=546,368) |
| 9 Phantom | 3,632 | 55.4% ± 1.6 (n=3,632) | 0.8% (n=432,077) |
| 10 Ascendant | 1,517 | 57.0% ± 2.5 (n=1,517) | 0.7% (n=213,670) |
| 11 Eternus | 480 | 60.6% ± 4.4 (n=480) | 0.6% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.