Weakening Headshot
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 52.3% ± 0.4 (n=73,989) | +1.1 pp |
| 10–20 min | 49.7% ± 0.4 (n=75,917) | +0.1 pp |
| 20 min or later | 54.5% ± 0.3 (n=90,343) | +1.1 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 63.3% ± 9.8 (n=90) | +10.5 pp | |
| 60.9% ± 7.1 (n=179) | +7.7 pp | |
| 58.9% ± 0.9 (n=11,340) | +2.1 pp | |
| 49.4% ± 0.8 (n=16,497) | +1.6 pp | |
| 55.9% ± 0.4 (n=56,984) | +1.6 pp | |
| 47.9% ± 0.4 (n=54,272) | +1.2 pp | |
| 49.4% ± 0.8 (n=15,703) | +1.1 pp | |
| 50.4% ± 0.8 (n=16,428) | +1.1 pp | |
| 45.1% ± 2.2 (n=1,891) | +0.9 pp | |
| 54.8% ± 1.5 (n=4,412) | +0.8 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 240,249 | 52.3% ± 0.2 (n=240,249) | 5.2% (n=4,643,618) |
| 1 Initiate | 12,967 | 52.0% ± 0.9 (n=12,967) | 4.5% (n=286,633) |
| 2 Seeker | 27,038 | 52.0% ± 0.6 (n=27,038) | 4.8% (n=567,145) |
| 3 Acolyte | 27,353 | 52.6% ± 0.6 (n=27,353) | 5.1% (n=538,601) |
| 4 Sentinel | 22,969 | 53.1% ± 0.6 (n=22,969) | 5.1% (n=454,663) |
| 5 Mystic | 21,476 | 52.2% ± 0.7 (n=21,476) | 5.2% (n=412,948) |
| 6 Ritualist | 22,076 | 52.4% ± 0.7 (n=22,076) | 5.3% (n=417,480) |
| 7 Emissary | 22,293 | 52.2% ± 0.7 (n=22,293) | 5.5% (n=403,465) |
| 8 Oracle | 30,520 | 52.6% ± 0.6 (n=30,520) | 5.6% (n=546,368) |
| 9 Phantom | 23,230 | 52.6% ± 0.6 (n=23,230) | 5.4% (n=432,077) |
| 10 Ascendant | 11,645 | 51.8% ± 0.9 (n=11,645) | 5.4% (n=213,670) |
| 11 Eternus | 4,382 | 52.4% ± 1.5 (n=4,382) | 5.6% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.