Fleetfoot
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 56.4% ± 0.4 (n=49,070) | +3.0 pp |
| 10–20 min | 53.4% ± 0.2 (n=367,230) | +1.4 pp |
| 20 min or later | 47.4% ± 0.3 (n=81,334) | -0.3 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 52.2% ± 8.3 (n=136) | +4.3 pp | |
| 50.9% ± 7.6 (n=161) | +2.9 pp | |
| 55.4% ± 2.1 (n=2,086) | +2.8 pp | |
| 52.9% ± 1.2 (n=6,827) | +2.0 pp | |
| 53.0% ± 0.5 (n=34,877) | +1.9 pp | |
| 50.5% ± 4.4 (n=497) | +1.6 pp | |
| 51.9% ± 0.7 (n=18,053) | +1.3 pp | |
| 45.3% ± 0.7 (n=22,368) | +1.0 pp | |
| 49.5% ± 5.5 (n=319) | +0.9 pp | |
| 47.1% ± 7.8 (n=153) | +0.9 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 497,634 | 52.7% ± 0.1 (n=497,634) | 10.7% (n=4,643,618) |
| 1 Initiate | 21,273 | 52.3% ± 0.7 (n=21,273) | 7.4% (n=286,633) |
| 2 Seeker | 45,823 | 52.9% ± 0.5 (n=45,823) | 8.1% (n=567,145) |
| 3 Acolyte | 47,978 | 53.4% ± 0.4 (n=47,978) | 8.9% (n=538,601) |
| 4 Sentinel | 45,197 | 53.5% ± 0.5 (n=45,197) | 9.9% (n=454,663) |
| 5 Mystic | 42,416 | 53.2% ± 0.5 (n=42,416) | 10.3% (n=412,948) |
| 6 Ritualist | 46,639 | 53.3% ± 0.5 (n=46,639) | 11.2% (n=417,480) |
| 7 Emissary | 46,381 | 53.3% ± 0.5 (n=46,381) | 11.5% (n=403,465) |
| 8 Oracle | 68,928 | 52.5% ± 0.4 (n=68,928) | 12.6% (n=546,368) |
| 9 Phantom | 59,727 | 52.0% ± 0.4 (n=59,727) | 13.8% (n=432,077) |
| 10 Ascendant | 32,496 | 52.1% ± 0.5 (n=32,496) | 15.2% (n=213,670) |
| 11 Eternus | 13,165 | 50.9% ± 0.9 (n=13,165) | 16.9% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.