Tankbuster
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 51.7% ± 0.7 (n=18,492) | -3.8 pp |
| 10–20 min | 50.7% ± 0.1 (n=645,515) | -2.3 pp |
| 20 min or later | 47.5% ± 0.1 (n=828,070) | -1.5 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 54.1% ± 9.2 (n=109) | +5.2 pp | |
| 50.4% ± 0.4 (n=58,204) | +1.9 pp | |
| 48.4% ± 0.5 (n=44,138) | +0.6 pp | |
| 45.2% ± 0.3 (n=99,172) | +0.5 pp | |
| 45.6% ± 0.3 (n=84,414) | +0.3 pp | |
| 57.1% ± 0.6 (n=26,260) | +0.3 pp | |
| 51.6% ± 0.2 (n=159,593) | +0.3 pp | |
| 45.6% ± 0.4 (n=53,744) | +0.2 pp | |
| 47.4% ± 0.5 (n=44,296) | +0.1 pp | |
| 50.0% ± 1.0 (n=10,305) | +0.1 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 1,492,079 | 48.9% ± 0.1 (n=1,492,079) | 32.1% (n=4,643,618) |
| 1 Initiate | 94,385 | 49.2% ± 0.3 (n=94,385) | 32.9% (n=286,633) |
| 2 Seeker | 188,614 | 49.3% ± 0.2 (n=188,614) | 33.3% (n=567,145) |
| 3 Acolyte | 178,268 | 49.1% ± 0.2 (n=178,268) | 33.1% (n=538,601) |
| 4 Sentinel | 148,333 | 48.9% ± 0.3 (n=148,333) | 32.6% (n=454,663) |
| 5 Mystic | 134,267 | 48.9% ± 0.3 (n=134,267) | 32.5% (n=412,948) |
| 6 Ritualist | 134,136 | 48.9% ± 0.3 (n=134,136) | 32.1% (n=417,480) |
| 7 Emissary | 128,114 | 48.9% ± 0.3 (n=128,114) | 31.8% (n=403,465) |
| 8 Oracle | 171,340 | 48.9% ± 0.2 (n=171,340) | 31.4% (n=546,368) |
| 9 Phantom | 131,736 | 49.2% ± 0.3 (n=131,736) | 30.5% (n=432,077) |
| 10 Ascendant | 63,380 | 49.5% ± 0.4 (n=63,380) | 29.7% (n=213,670) |
| 11 Eternus | 22,877 | 50.0% ± 0.6 (n=22,877) | 29.3% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.