Silence Wave
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 51.0% ± 4.4 (n=502) | -3.5 pp |
| 10–20 min | 50.1% ± 0.8 (n=13,642) | -0.4 pp |
| 20 min or later | 43.8% ± 0.6 (n=24,446) | -3.9 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 46.5% ± 4.7 (n=428) | +0.8 pp | |
| 41.1% ± 4.1 (n=552) | -0.1 pp | |
| 46.5% ± 5.6 (n=299) | -0.2 pp | |
| 47.6% ± 2.9 (n=1,124) | -0.6 pp | |
| 45.0% ± 2.6 (n=1,408) | -0.9 pp | |
| 52.2% ± 1.2 (n=6,239) | -1.0 pp | |
| 42.5% ± 3.8 (n=644) | -1.4 pp | |
| 43.1% ± 1.5 (n=4,208) | -1.7 pp | |
| 51.6% ± 1.7 (n=3,289) | -2.3 pp | |
| 43.7% ± 2.0 (n=2,257) | -2.4 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 38,590 | 46.2% ± 0.5 (n=38,590) | 0.8% (n=4,643,618) |
| 1 Initiate | 2,398 | 40.9% ± 2.0 (n=2,398) | 0.8% (n=286,633) |
| 2 Seeker | 4,722 | 41.8% ± 1.4 (n=4,722) | 0.8% (n=567,145) |
| 3 Acolyte | 4,306 | 45.4% ± 1.5 (n=4,306) | 0.8% (n=538,601) |
| 4 Sentinel | 3,698 | 46.2% ± 1.6 (n=3,698) | 0.8% (n=454,663) |
| 5 Mystic | 3,387 | 47.4% ± 1.7 (n=3,387) | 0.8% (n=412,948) |
| 6 Ritualist | 3,656 | 46.9% ± 1.6 (n=3,656) | 0.9% (n=417,480) |
| 7 Emissary | 3,581 | 46.9% ± 1.6 (n=3,581) | 0.9% (n=403,465) |
| 8 Oracle | 4,809 | 49.3% ± 1.4 (n=4,809) | 0.9% (n=546,368) |
| 9 Phantom | 3,391 | 49.2% ± 1.7 (n=3,391) | 0.8% (n=432,077) |
| 10 Ascendant | 1,659 | 49.4% ± 2.4 (n=1,659) | 0.8% (n=213,670) |
| 11 Eternus | 433 | 51.7% ± 4.7 (n=433) | 0.6% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.