Deadlock By The Numbers

Stamina Mastery

Patch 2026-09-29.

0 = off

Win rate by purchase phase

Phase Win rate when bought Edge over same-tier items
Bought before 10 min57.0% ± 1.2 (n=6,512)-1.1 pp
10–20 min51.5% ± 0.1 (n=434,105)-0.9 pp
20 min or later48.6% ± 0.2 (n=403,047)-0.5 pp

Edge over same-tier items, by hero

Hero Win rate when bought Edge over same-tier items
McGinnis51.8% ± 0.9 (n=11,138)+1.3 pp
Lash52.5% ± 0.3 (n=141,685)+1.0 pp
Nurse Harrow50.0% ± 2.5 (n=1,582)+0.9 pp
Grey Talon47.4% ± 0.5 (n=41,969)+0.9 pp
Paradox48.0% ± 0.4 (n=53,881)+0.7 pp
Mina48.0% ± 0.3 (n=131,853)+0.7 pp
Graves56.8% ± 0.4 (n=66,527)+0.6 pp
Apollo54.1% ± 0.6 (n=31,412)+0.6 pp
Solomon45.6% ± 0.4 (n=74,563)+0.6 pp
Sinclair48.8% ± 2.1 (n=2,198)+0.5 pp

By rank tier

Tier Games Win rate when bought Purchase rate
All tiers843,66550.1% ± 0.1 (n=843,665)18.2% (n=4,643,618)
1 Initiate54,13750.1% ± 0.4 (n=54,137)18.9% (n=286,633)
2 Seeker105,36950.2% ± 0.3 (n=105,369)18.6% (n=567,145)
3 Acolyte99,38450.5% ± 0.3 (n=99,384)18.5% (n=538,601)
4 Sentinel83,47950.3% ± 0.3 (n=83,479)18.4% (n=454,663)
5 Mystic75,41950.3% ± 0.4 (n=75,419)18.3% (n=412,948)
6 Ritualist77,30450.2% ± 0.4 (n=77,304)18.5% (n=417,480)
7 Emissary72,34250.0% ± 0.4 (n=72,342)17.9% (n=403,465)
8 Oracle98,82350.0% ± 0.3 (n=98,823)18.1% (n=546,368)
9 Phantom73,00050.3% ± 0.4 (n=73,000)16.9% (n=432,077)
10 Ascendant34,72750.6% ± 0.5 (n=34,727)16.3% (n=213,670)
11 Eternus11,93850.5% ± 0.9 (n=11,938)15.3% (n=78,077)
How we calculate this

In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.

Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.