Slowing Bullets
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 50.8% ± 0.5 (n=31,957) | -0.9 pp |
| 10–20 min | 49.3% ± 0.3 (n=87,387) | -2.1 pp |
| 20 min or later | 49.6% ± 0.5 (n=38,642) | +0.1 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 54.4% ± 5.7 (n=294) | +4.0 pp | |
| 52.6% ± 9.8 (n=95) | +3.8 pp | |
| 55.6% ± 7.0 (n=189) | +3.8 pp | |
| 53.8% ± 4.9 (n=390) | +2.8 pp | |
| 50.4% ± 1.3 (n=5,267) | +2.3 pp | |
| 52.6% ± 4.4 (n=496) | +1.8 pp | |
| 56.2% ± 1.5 (n=4,111) | +1.3 pp | |
| 48.5% ± 0.5 (n=42,171) | +1.3 pp | |
| 48.0% ± 2.3 (n=1,738) | +1.1 pp | |
| 57.8% ± 0.8 (n=15,311) | +0.8 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 157,986 | 49.7% ± 0.2 (n=157,986) | 3.4% (n=4,643,618) |
| 1 Initiate | 11,560 | 49.0% ± 0.9 (n=11,560) | 4.0% (n=286,633) |
| 2 Seeker | 20,106 | 49.5% ± 0.7 (n=20,106) | 3.5% (n=567,145) |
| 3 Acolyte | 18,341 | 49.5% ± 0.7 (n=18,341) | 3.4% (n=538,601) |
| 4 Sentinel | 15,278 | 50.2% ± 0.8 (n=15,278) | 3.4% (n=454,663) |
| 5 Mystic | 13,558 | 50.4% ± 0.8 (n=13,558) | 3.3% (n=412,948) |
| 6 Ritualist | 13,789 | 49.9% ± 0.8 (n=13,789) | 3.3% (n=417,480) |
| 7 Emissary | 13,123 | 49.7% ± 0.9 (n=13,123) | 3.3% (n=403,465) |
| 8 Oracle | 17,471 | 49.8% ± 0.7 (n=17,471) | 3.2% (n=546,368) |
| 9 Phantom | 14,392 | 50.4% ± 0.8 (n=14,392) | 3.3% (n=432,077) |
| 10 Ascendant | 6,551 | 51.2% ± 1.2 (n=6,551) | 3.1% (n=213,670) |
| 11 Eternus | 2,470 | 48.5% ± 2.0 (n=2,470) | 3.2% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.