Scourge
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | insufficient data (n=8) | — |
| 10–20 min | 61.5% ± 1.6 (n=3,435) | +1.1 pp |
| 20 min or later | 58.4% ± 0.3 (n=144,210) | +0.1 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 60.3% ± 3.9 (n=590) | +5.3 pp | |
| 59.2% ± 5.3 (n=333) | +5.2 pp | |
| 58.9% ± 6.9 (n=192) | +3.8 pp | |
| 65.8% ± 1.8 (n=2,750) | +3.3 pp | |
| 56.3% ± 1.0 (n=9,236) | +2.7 pp | |
| 58.9% ± 1.8 (n=2,877) | +2.1 pp | |
| 57.8% ± 0.5 (n=38,627) | +2.0 pp | |
| 65.7% ± 1.0 (n=8,882) | +1.7 pp | |
| 58.4% ± 4.7 (n=421) | +1.6 pp | |
| 56.5% ± 1.3 (n=5,902) | +1.5 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 147,654 | 58.5% ± 0.3 (n=147,654) | 3.2% (n=4,643,618) |
| 1 Initiate | 7,334 | 57.8% ± 1.1 (n=7,334) | 2.6% (n=286,633) |
| 2 Seeker | 16,737 | 58.8% ± 0.7 (n=16,737) | 3.0% (n=567,145) |
| 3 Acolyte | 16,619 | 59.3% ± 0.7 (n=16,619) | 3.1% (n=538,601) |
| 4 Sentinel | 14,656 | 58.5% ± 0.8 (n=14,656) | 3.2% (n=454,663) |
| 5 Mystic | 13,443 | 58.9% ± 0.8 (n=13,443) | 3.3% (n=412,948) |
| 6 Ritualist | 13,658 | 58.1% ± 0.8 (n=13,658) | 3.3% (n=417,480) |
| 7 Emissary | 13,738 | 58.2% ± 0.8 (n=13,738) | 3.4% (n=403,465) |
| 8 Oracle | 18,448 | 58.4% ± 0.7 (n=18,448) | 3.4% (n=546,368) |
| 9 Phantom | 14,933 | 57.9% ± 0.8 (n=14,933) | 3.5% (n=432,077) |
| 10 Ascendant | 6,970 | 59.6% ± 1.2 (n=6,970) | 3.3% (n=213,670) |
| 11 Eternus | 2,191 | 59.0% ± 2.1 (n=2,191) | 2.8% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.