Deadlock By The Numbers

Monster Rounds

Patch 2026-09-29.

0 = off

Win rate by purchase phase

Phase Win rate when bought Edge over same-tier items
Bought before 10 min51.1% ± 0.1 (n=903,456)+1.0 pp
10–20 min47.4% ± 0.5 (n=42,161)-0.1 pp
20 min or later42.9% ± 1.6 (n=3,470)-4.1 pp

Edge over same-tier items, by hero

Hero Win rate when bought Edge over same-tier items
Rat King56.7% ± 0.2 (n=207,219)+1.1 pp
Holliday49.2% ± 1.5 (n=4,187)+0.5 pp
Bebop46.8% ± 1.6 (n=3,772)+0.5 pp
Pocket45.3% ± 0.4 (n=66,919)+0.4 pp
Seven54.1% ± 0.3 (n=94,522)+0.2 pp
Wraith53.2% ± 0.3 (n=126,622)+0.2 pp
Shiv45.3% ± 0.9 (n=11,736)+0.2 pp
Mirage43.2% ± 0.8 (n=15,466)+0.1 pp
Ivy53.4% ± 0.6 (n=29,486)-0.0 pp
Venator47.1% ± 0.4 (n=65,123)-0.0 pp

By rank tier

Tier Games Win rate when bought Purchase rate
All tiers949,08750.9% ± 0.1 (n=949,087)20.4% (n=4,643,618)
1 Initiate49,31250.8% ± 0.4 (n=49,312)17.2% (n=286,633)
2 Seeker100,30551.2% ± 0.3 (n=100,305)17.7% (n=567,145)
3 Acolyte98,69751.2% ± 0.3 (n=98,697)18.3% (n=538,601)
4 Sentinel87,03651.1% ± 0.3 (n=87,036)19.1% (n=454,663)
5 Mystic81,77551.0% ± 0.3 (n=81,775)19.8% (n=412,948)
6 Ritualist85,34451.4% ± 0.3 (n=85,344)20.4% (n=417,480)
7 Emissary86,37851.3% ± 0.3 (n=86,378)21.4% (n=403,465)
8 Oracle122,50550.9% ± 0.3 (n=122,505)22.4% (n=546,368)
9 Phantom102,89151.0% ± 0.3 (n=102,891)23.8% (n=432,077)
10 Ascendant55,34650.7% ± 0.4 (n=55,346)25.9% (n=213,670)
11 Eternus20,79549.2% ± 0.7 (n=20,795)26.6% (n=78,077)
How we calculate this

In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.

Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.