Monster Rounds
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 51.1% ± 0.1 (n=903,456) | +1.0 pp |
| 10–20 min | 47.4% ± 0.5 (n=42,161) | -0.1 pp |
| 20 min or later | 42.9% ± 1.6 (n=3,470) | -4.1 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 56.7% ± 0.2 (n=207,219) | +1.1 pp | |
| 49.2% ± 1.5 (n=4,187) | +0.5 pp | |
| 46.8% ± 1.6 (n=3,772) | +0.5 pp | |
| 45.3% ± 0.4 (n=66,919) | +0.4 pp | |
| 54.1% ± 0.3 (n=94,522) | +0.2 pp | |
| 53.2% ± 0.3 (n=126,622) | +0.2 pp | |
| 45.3% ± 0.9 (n=11,736) | +0.2 pp | |
| 43.2% ± 0.8 (n=15,466) | +0.1 pp | |
| 53.4% ± 0.6 (n=29,486) | -0.0 pp | |
| 47.1% ± 0.4 (n=65,123) | -0.0 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 949,087 | 50.9% ± 0.1 (n=949,087) | 20.4% (n=4,643,618) |
| 1 Initiate | 49,312 | 50.8% ± 0.4 (n=49,312) | 17.2% (n=286,633) |
| 2 Seeker | 100,305 | 51.2% ± 0.3 (n=100,305) | 17.7% (n=567,145) |
| 3 Acolyte | 98,697 | 51.2% ± 0.3 (n=98,697) | 18.3% (n=538,601) |
| 4 Sentinel | 87,036 | 51.1% ± 0.3 (n=87,036) | 19.1% (n=454,663) |
| 5 Mystic | 81,775 | 51.0% ± 0.3 (n=81,775) | 19.8% (n=412,948) |
| 6 Ritualist | 85,344 | 51.4% ± 0.3 (n=85,344) | 20.4% (n=417,480) |
| 7 Emissary | 86,378 | 51.3% ± 0.3 (n=86,378) | 21.4% (n=403,465) |
| 8 Oracle | 122,505 | 50.9% ± 0.3 (n=122,505) | 22.4% (n=546,368) |
| 9 Phantom | 102,891 | 51.0% ± 0.3 (n=102,891) | 23.8% (n=432,077) |
| 10 Ascendant | 55,346 | 50.7% ± 0.4 (n=55,346) | 25.9% (n=213,670) |
| 11 Eternus | 20,795 | 49.2% ± 0.7 (n=20,795) | 26.6% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.