Battle Vest
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 51.9% ± 0.2 (n=188,712) | +0.5 pp |
| 10–20 min | 48.0% ± 0.2 (n=202,926) | -1.0 pp |
| 20 min or later | 43.0% ± 0.6 (n=27,583) | -3.8 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 52.5% ± 1.8 (n=3,112) | +3.8 pp | |
| 53.1% ± 1.8 (n=2,804) | +2.5 pp | |
| 53.5% ± 1.1 (n=7,652) | +1.7 pp | |
| 47.3% ± 1.2 (n=6,251) | +1.6 pp | |
| 54.6% ± 0.5 (n=35,612) | +1.3 pp | |
| 44.2% ± 1.0 (n=9,247) | +0.9 pp | |
| 56.0% ± 0.4 (n=75,439) | +0.8 pp | |
| 53.9% ± 1.6 (n=3,696) | +0.7 pp | |
| 50.0% ± 7.0 (n=192) | +0.7 pp | |
| 48.1% ± 0.3 (n=101,649) | +0.6 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 419,221 | 49.4% ± 0.2 (n=419,221) | 9.0% (n=4,643,618) |
| 1 Initiate | 22,439 | 48.7% ± 0.7 (n=22,439) | 7.8% (n=286,633) |
| 2 Seeker | 45,717 | 49.9% ± 0.5 (n=45,717) | 8.1% (n=567,145) |
| 3 Acolyte | 43,519 | 49.3% ± 0.5 (n=43,519) | 8.1% (n=538,601) |
| 4 Sentinel | 38,046 | 49.8% ± 0.5 (n=38,046) | 8.4% (n=454,663) |
| 5 Mystic | 36,183 | 49.7% ± 0.5 (n=36,183) | 8.8% (n=412,948) |
| 6 Ritualist | 37,151 | 49.9% ± 0.5 (n=37,151) | 8.9% (n=417,480) |
| 7 Emissary | 36,636 | 50.0% ± 0.5 (n=36,636) | 9.1% (n=403,465) |
| 8 Oracle | 54,398 | 49.4% ± 0.4 (n=54,398) | 10.0% (n=546,368) |
| 9 Phantom | 45,085 | 49.6% ± 0.5 (n=45,085) | 10.4% (n=432,077) |
| 10 Ascendant | 23,639 | 49.4% ± 0.6 (n=23,639) | 11.1% (n=213,670) |
| 11 Eternus | 11,489 | 48.8% ± 0.9 (n=11,489) | 14.7% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.