Lifestrike
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 55.7% ± 0.8 (n=15,432) | +0.2 pp |
| 10–20 min | 51.4% ± 0.2 (n=248,478) | +0.3 pp |
| 20 min or later | 48.0% ± 0.3 (n=126,981) | -0.4 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 56.6% ± 7.1 (n=182) | +3.9 pp | |
| 49.7% ± 3.3 (n=882) | +3.7 pp | |
| 49.4% ± 0.7 (n=18,152) | +2.6 pp | |
| 58.0% ± 3.2 (n=918) | +2.2 pp | |
| 54.6% ± 7.8 (n=152) | +2.1 pp | |
| 48.0% ± 1.8 (n=3,080) | +1.7 pp | |
| 51.1% ± 0.4 (n=61,122) | +1.2 pp | |
| 50.2% ± 0.6 (n=23,491) | +1.1 pp | |
| 48.7% ± 0.4 (n=72,077) | +0.9 pp | |
| 51.1% ± 0.5 (n=46,983) | +0.7 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 390,891 | 50.5% ± 0.2 (n=390,891) | 8.4% (n=4,643,618) |
| 1 Initiate | 24,309 | 50.1% ± 0.6 (n=24,309) | 8.5% (n=286,633) |
| 2 Seeker | 47,895 | 50.5% ± 0.4 (n=47,895) | 8.4% (n=567,145) |
| 3 Acolyte | 44,752 | 50.9% ± 0.5 (n=44,752) | 8.3% (n=538,601) |
| 4 Sentinel | 38,168 | 50.5% ± 0.5 (n=38,168) | 8.4% (n=454,663) |
| 5 Mystic | 33,567 | 50.5% ± 0.5 (n=33,567) | 8.1% (n=412,948) |
| 6 Ritualist | 33,942 | 50.5% ± 0.5 (n=33,942) | 8.1% (n=417,480) |
| 7 Emissary | 34,147 | 50.5% ± 0.5 (n=34,147) | 8.5% (n=403,465) |
| 8 Oracle | 44,935 | 50.5% ± 0.5 (n=44,935) | 8.2% (n=546,368) |
| 9 Phantom | 36,870 | 51.4% ± 0.5 (n=36,870) | 8.5% (n=432,077) |
| 10 Ascendant | 18,897 | 51.2% ± 0.7 (n=18,897) | 8.8% (n=213,670) |
| 11 Eternus | 6,709 | 52.6% ± 1.2 (n=6,709) | 8.6% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.