Bullet Resist Shredder
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 53.5% ± 0.3 (n=110,353) | +1.8 pp |
| 10–20 min | 52.0% ± 0.2 (n=337,925) | +2.3 pp |
| 20 min or later | 48.7% ± 0.4 (n=78,117) | +1.1 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 59.2% ± 6.5 (n=218) | +4.2 pp | |
| 52.8% ± 0.6 (n=27,066) | +3.7 pp | |
| 54.6% ± 1.4 (n=4,617) | +3.6 pp | |
| 58.4% ± 0.9 (n=10,986) | +3.4 pp | |
| 54.7% ± 4.4 (n=492) | +3.2 pp | |
| 50.9% ± 0.8 (n=15,473) | +2.9 pp | |
| 52.2% ± 0.5 (n=38,984) | +2.7 pp | |
| 55.1% ± 0.7 (n=19,214) | +2.2 pp | |
| 52.7% ± 1.1 (n=7,583) | +2.2 pp | |
| 48.3% ± 1.8 (n=2,946) | +1.9 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 526,396 | 51.8% ± 0.1 (n=526,396) | 11.3% (n=4,643,618) |
| 1 Initiate | 23,484 | 50.6% ± 0.6 (n=23,484) | 8.2% (n=286,633) |
| 2 Seeker | 50,572 | 51.6% ± 0.4 (n=50,572) | 8.9% (n=567,145) |
| 3 Acolyte | 52,529 | 52.1% ± 0.4 (n=52,529) | 9.8% (n=538,601) |
| 4 Sentinel | 46,551 | 52.1% ± 0.5 (n=46,551) | 10.2% (n=454,663) |
| 5 Mystic | 44,066 | 52.1% ± 0.5 (n=44,066) | 10.7% (n=412,948) |
| 6 Ritualist | 47,642 | 52.1% ± 0.4 (n=47,642) | 11.4% (n=417,480) |
| 7 Emissary | 48,347 | 51.8% ± 0.4 (n=48,347) | 12.0% (n=403,465) |
| 8 Oracle | 71,891 | 51.8% ± 0.4 (n=71,891) | 13.2% (n=546,368) |
| 9 Phantom | 60,717 | 52.4% ± 0.4 (n=60,717) | 14.1% (n=432,077) |
| 10 Ascendant | 34,618 | 51.9% ± 0.5 (n=34,618) | 16.2% (n=213,670) |
| 11 Eternus | 15,602 | 52.3% ± 0.8 (n=15,602) | 20.0% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.