Deadlock By The Numbers

Bullet Resist Shredder

Patch 2026-09-29.

0 = off

Win rate by purchase phase

Phase Win rate when bought Edge over same-tier items
Bought before 10 min53.5% ± 0.3 (n=110,353)+1.8 pp
10–20 min52.0% ± 0.2 (n=337,925)+2.3 pp
20 min or later48.7% ± 0.4 (n=78,117)+1.1 pp

Edge over same-tier items, by hero

Hero Win rate when bought Edge over same-tier items
Apollo59.2% ± 6.5 (n=218)+4.2 pp
Drifter52.8% ± 0.6 (n=27,066)+3.7 pp
Lash54.6% ± 1.4 (n=4,617)+3.6 pp
Seven58.4% ± 0.9 (n=10,986)+3.4 pp
Calico54.7% ± 4.4 (n=492)+3.2 pp
Bebop50.9% ± 0.8 (n=15,473)+2.9 pp
Yamato52.2% ± 0.5 (n=38,984)+2.7 pp
Wraith55.1% ± 0.7 (n=19,214)+2.2 pp
Vindicta52.7% ± 1.1 (n=7,583)+2.2 pp
Paradox48.3% ± 1.8 (n=2,946)+1.9 pp

By rank tier

Tier Games Win rate when bought Purchase rate
All tiers526,39651.8% ± 0.1 (n=526,396)11.3% (n=4,643,618)
1 Initiate23,48450.6% ± 0.6 (n=23,484)8.2% (n=286,633)
2 Seeker50,57251.6% ± 0.4 (n=50,572)8.9% (n=567,145)
3 Acolyte52,52952.1% ± 0.4 (n=52,529)9.8% (n=538,601)
4 Sentinel46,55152.1% ± 0.5 (n=46,551)10.2% (n=454,663)
5 Mystic44,06652.1% ± 0.5 (n=44,066)10.7% (n=412,948)
6 Ritualist47,64252.1% ± 0.4 (n=47,642)11.4% (n=417,480)
7 Emissary48,34751.8% ± 0.4 (n=48,347)12.0% (n=403,465)
8 Oracle71,89151.8% ± 0.4 (n=71,891)13.2% (n=546,368)
9 Phantom60,71752.4% ± 0.4 (n=60,717)14.1% (n=432,077)
10 Ascendant34,61851.9% ± 0.5 (n=34,618)16.2% (n=213,670)
11 Eternus15,60252.3% ± 0.8 (n=15,602)20.0% (n=78,077)
How we calculate this

In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.

Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.