Active Reload
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 54.0% ± 0.2 (n=182,923) | +3.5 pp |
| 10–20 min | 51.6% ± 0.4 (n=53,538) | +2.2 pp |
| 20 min or later | 47.8% ± 1.1 (n=7,974) | -0.3 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 51.1% ± 8.4 (n=131) | +5.1 pp | |
| 52.1% ± 4.7 (n=422) | +2.0 pp | |
| 52.7% ± 1.5 (n=4,434) | +1.8 pp | |
| 56.6% ± 1.7 (n=3,249) | +0.8 pp | |
| 53.6% ± 0.2 (n=180,668) | +0.6 pp | |
| 54.9% ± 0.6 (n=30,485) | +0.0 pp | |
| 43.4% ± 3.8 (n=661) | -0.4 pp | |
| 49.4% ± 1.7 (n=3,192) | -0.8 pp | |
| 42.9% ± 4.5 (n=462) | -1.4 pp | |
| 53.1% ± 1.0 (n=10,351) | -1.5 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 244,435 | 53.3% ± 0.2 (n=244,435) | 5.3% (n=4,643,618) |
| 1 Initiate | 12,916 | 52.6% ± 0.9 (n=12,916) | 4.5% (n=286,633) |
| 2 Seeker | 26,859 | 53.6% ± 0.6 (n=26,859) | 4.7% (n=567,145) |
| 3 Acolyte | 26,904 | 53.7% ± 0.6 (n=26,904) | 5.0% (n=538,601) |
| 4 Sentinel | 23,473 | 53.8% ± 0.6 (n=23,473) | 5.2% (n=454,663) |
| 5 Mystic | 21,054 | 53.6% ± 0.7 (n=21,054) | 5.1% (n=412,948) |
| 6 Ritualist | 22,322 | 53.9% ± 0.7 (n=22,322) | 5.3% (n=417,480) |
| 7 Emissary | 21,873 | 53.2% ± 0.7 (n=21,873) | 5.4% (n=403,465) |
| 8 Oracle | 30,784 | 53.3% ± 0.6 (n=30,784) | 5.6% (n=546,368) |
| 9 Phantom | 25,372 | 53.2% ± 0.6 (n=25,372) | 5.9% (n=432,077) |
| 10 Ascendant | 12,924 | 52.6% ± 0.9 (n=12,924) | 6.0% (n=213,670) |
| 11 Eternus | 4,995 | 53.1% ± 1.4 (n=4,995) | 6.4% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.