Spirit Burn
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | insufficient data (n=15) | — |
| 10–20 min | 59.7% ± 0.6 (n=25,640) | -0.3 pp |
| 20 min or later | 56.4% ± 0.1 (n=834,046) | +0.5 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 60.4% ± 4.7 (n=407) | +5.1 pp | |
| 57.5% ± 1.0 (n=8,763) | +3.7 pp | |
| 56.4% ± 0.5 (n=34,174) | +2.4 pp | |
| 57.8% ± 8.2 (n=135) | +2.4 pp | |
| 58.6% ± 0.3 (n=82,398) | +2.3 pp | |
| 55.8% ± 0.6 (n=27,651) | +2.3 pp | |
| 61.7% ± 0.6 (n=25,932) | +2.2 pp | |
| 60.2% ± 0.8 (n=15,940) | +2.0 pp | |
| 55.1% ± 0.6 (n=28,740) | +2.0 pp | |
| 55.2% ± 0.9 (n=11,326) | +1.9 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 859,704 | 56.5% ± 0.1 (n=859,704) | 18.5% (n=4,643,618) |
| 1 Initiate | 59,588 | 57.0% ± 0.4 (n=59,588) | 20.8% (n=286,633) |
| 2 Seeker | 122,833 | 56.7% ± 0.3 (n=122,833) | 21.7% (n=567,145) |
| 3 Acolyte | 110,524 | 56.8% ± 0.3 (n=110,524) | 20.5% (n=538,601) |
| 4 Sentinel | 88,926 | 56.7% ± 0.3 (n=88,926) | 19.6% (n=454,663) |
| 5 Mystic | 78,199 | 56.6% ± 0.3 (n=78,199) | 18.9% (n=412,948) |
| 6 Ritualist | 75,544 | 56.5% ± 0.4 (n=75,544) | 18.1% (n=417,480) |
| 7 Emissary | 70,526 | 56.6% ± 0.4 (n=70,526) | 17.5% (n=403,465) |
| 8 Oracle | 90,169 | 56.4% ± 0.3 (n=90,169) | 16.5% (n=546,368) |
| 9 Phantom | 67,271 | 56.5% ± 0.4 (n=67,271) | 15.6% (n=432,077) |
| 10 Ascendant | 31,020 | 56.8% ± 0.6 (n=31,020) | 14.5% (n=213,670) |
| 11 Eternus | 9,967 | 56.7% ± 1.0 (n=9,967) | 12.8% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.