Rapid Rounds
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 50.7% ± 0.1 (n=783,373) | +0.2 pp |
| 10–20 min | 49.5% ± 0.2 (n=262,679) | -0.2 pp |
| 20 min or later | 47.6% ± 0.5 (n=44,501) | -1.0 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 45.3% ± 0.8 (n=16,402) | +1.2 pp | |
| 46.6% ± 0.8 (n=14,937) | +1.1 pp | |
| 53.6% ± 1.8 (n=3,047) | +1.0 pp | |
| 48.5% ± 4.2 (n=550) | +0.8 pp | |
| 51.3% ± 0.5 (n=41,791) | +0.7 pp | |
| 50.4% ± 0.9 (n=11,005) | +0.6 pp | |
| 47.8% ± 0.4 (n=62,054) | +0.5 pp | |
| 49.2% ± 1.0 (n=9,684) | +0.4 pp | |
| 53.0% ± 0.3 (n=132,554) | +0.4 pp | |
| 53.5% ± 0.2 (n=204,461) | +0.2 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 1,090,553 | 50.3% ± 0.1 (n=1,090,553) | 23.5% (n=4,643,618) |
| 1 Initiate | 60,901 | 49.6% ± 0.4 (n=60,901) | 21.2% (n=286,633) |
| 2 Seeker | 124,039 | 50.2% ± 0.3 (n=124,039) | 21.9% (n=567,145) |
| 3 Acolyte | 121,781 | 50.4% ± 0.3 (n=121,781) | 22.6% (n=538,601) |
| 4 Sentinel | 104,881 | 50.4% ± 0.3 (n=104,881) | 23.1% (n=454,663) |
| 5 Mystic | 97,312 | 50.7% ± 0.3 (n=97,312) | 23.6% (n=412,948) |
| 6 Ritualist | 100,901 | 50.6% ± 0.3 (n=100,901) | 24.2% (n=417,480) |
| 7 Emissary | 98,478 | 50.6% ± 0.3 (n=98,478) | 24.4% (n=403,465) |
| 8 Oracle | 136,805 | 50.3% ± 0.3 (n=136,805) | 25.0% (n=546,368) |
| 9 Phantom | 108,269 | 50.7% ± 0.3 (n=108,269) | 25.1% (n=432,077) |
| 10 Ascendant | 54,282 | 50.4% ± 0.4 (n=54,282) | 25.4% (n=213,670) |
| 11 Eternus | 20,685 | 50.6% ± 0.7 (n=20,685) | 26.5% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.