Leech
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | insufficient data (n=13) | — |
| 10–20 min | 56.4% ± 1.0 (n=9,744) | -3.0 pp |
| 20 min or later | 55.0% ± 0.2 (n=213,951) | -1.1 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 55.8% ± 6.1 (n=251) | +1.3 pp | |
| 51.0% ± 2.9 (n=1,118) | -0.0 pp | |
| 57.1% ± 1.0 (n=8,548) | -0.3 pp | |
| 57.3% ± 2.2 (n=2,008) | -0.4 pp | |
| 49.8% ± 2.1 (n=2,166) | -0.5 pp | |
| 57.4% ± 0.9 (n=11,783) | -0.5 pp | |
| 53.1% ± 0.5 (n=33,329) | -0.5 pp | |
| 50.8% ± 2.9 (n=1,169) | -0.8 pp | |
| 58.8% ± 0.5 (n=39,160) | -1.1 pp | |
| 54.0% ± 3.4 (n=811) | -1.3 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 223,712 | 55.1% ± 0.2 (n=223,712) | 4.8% (n=4,643,618) |
| 1 Initiate | 29,400 | 54.3% ± 0.6 (n=29,400) | 10.3% (n=286,633) |
| 2 Seeker | 44,593 | 54.3% ± 0.5 (n=44,593) | 7.9% (n=567,145) |
| 3 Acolyte | 33,370 | 54.9% ± 0.5 (n=33,370) | 6.2% (n=538,601) |
| 4 Sentinel | 23,051 | 55.4% ± 0.6 (n=23,051) | 5.1% (n=454,663) |
| 5 Mystic | 18,478 | 55.8% ± 0.7 (n=18,478) | 4.5% (n=412,948) |
| 6 Ritualist | 16,004 | 55.4% ± 0.8 (n=16,004) | 3.8% (n=417,480) |
| 7 Emissary | 12,843 | 56.7% ± 0.9 (n=12,843) | 3.2% (n=403,465) |
| 8 Oracle | 13,160 | 56.8% ± 0.8 (n=13,160) | 2.4% (n=546,368) |
| 9 Phantom | 7,947 | 58.7% ± 1.1 (n=7,947) | 1.8% (n=432,077) |
| 10 Ascendant | 2,928 | 59.8% ± 1.8 (n=2,928) | 1.4% (n=213,670) |
| 11 Eternus | 649 | 65.3% ± 3.7 (n=649) | 0.8% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.