Bullet Resilience
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 49.9% ± 4.9 (n=399) | -1.4 pp |
| 10–20 min | 50.2% ± 0.6 (n=26,875) | +0.6 pp |
| 20 min or later | 45.0% ± 0.3 (n=122,088) | -3.2 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 52.9% ± 0.6 (n=27,476) | -0.1 pp | |
| 44.5% ± 1.0 (n=9,073) | -1.3 pp | |
| 44.4% ± 1.0 (n=8,633) | -2.1 pp | |
| 46.9% ± 3.8 (n=642) | -2.6 pp | |
| 41.7% ± 4.1 (n=539) | -2.8 pp | |
| 44.3% ± 2.4 (n=1,609) | -2.9 pp | |
| 47.3% ± 1.4 (n=4,728) | -3.1 pp | |
| 39.6% ± 2.0 (n=2,380) | -3.1 pp | |
| 41.9% ± 4.3 (n=496) | -3.7 pp | |
| 36.8% ± 2.4 (n=1,537) | -3.9 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 149,363 | 45.9% ± 0.3 (n=149,363) | 3.2% (n=4,643,618) |
| 1 Initiate | 12,162 | 45.3% ± 0.9 (n=12,162) | 4.2% (n=286,633) |
| 2 Seeker | 21,816 | 45.9% ± 0.7 (n=21,816) | 3.8% (n=567,145) |
| 3 Acolyte | 18,926 | 44.7% ± 0.7 (n=18,926) | 3.5% (n=538,601) |
| 4 Sentinel | 15,521 | 45.7% ± 0.8 (n=15,521) | 3.4% (n=454,663) |
| 5 Mystic | 13,201 | 45.5% ± 0.8 (n=13,201) | 3.2% (n=412,948) |
| 6 Ritualist | 12,599 | 46.0% ± 0.9 (n=12,599) | 3.0% (n=417,480) |
| 7 Emissary | 11,907 | 46.3% ± 0.9 (n=11,907) | 3.0% (n=403,465) |
| 8 Oracle | 14,844 | 47.3% ± 0.8 (n=14,844) | 2.7% (n=546,368) |
| 9 Phantom | 10,186 | 47.2% ± 1.0 (n=10,186) | 2.4% (n=432,077) |
| 10 Ascendant | 4,908 | 50.3% ± 1.4 (n=4,908) | 2.3% (n=213,670) |
| 11 Eternus | 1,546 | 53.6% ± 2.5 (n=1,546) | 2.0% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.