Deadlock By The Numbers

Fortitude

Patch 2026-09-29.

0 = off

Win rate by purchase phase

Phase Win rate when bought Edge over same-tier items
Bought before 10 min59.0% ± 0.4 (n=47,462)+1.7 pp
10–20 min52.6% ± 0.1 (n=665,675)+0.6 pp
20 min or later48.0% ± 0.2 (n=187,758)+0.2 pp

Edge over same-tier items, by hero

Hero Win rate when bought Edge over same-tier items
Pocket49.0% ± 3.8 (n=667)+1.9 pp
Dynamo54.5% ± 2.9 (n=1,168)+1.9 pp
Drifter51.9% ± 0.4 (n=69,458)+1.8 pp
Warden45.8% ± 1.1 (n=8,533)+1.8 pp
Sinclair50.1% ± 1.1 (n=7,689)+1.6 pp
Holliday51.4% ± 0.7 (n=18,659)+1.5 pp
Haze55.4% ± 0.3 (n=118,779)+1.5 pp
Mo & Krill50.3% ± 0.6 (n=25,009)+1.4 pp
The Doorman47.3% ± 0.7 (n=21,615)+1.1 pp
Vindicta53.1% ± 1.5 (n=4,383)+0.9 pp

By rank tier

Tier Games Win rate when bought Purchase rate
All tiers900,89652.0% ± 0.1 (n=900,896)19.4% (n=4,643,618)
1 Initiate51,61351.6% ± 0.4 (n=51,613)18.0% (n=286,633)
2 Seeker103,58752.1% ± 0.3 (n=103,587)18.3% (n=567,145)
3 Acolyte102,91252.3% ± 0.3 (n=102,912)19.1% (n=538,601)
4 Sentinel87,52552.5% ± 0.3 (n=87,525)19.3% (n=454,663)
5 Mystic81,73952.5% ± 0.3 (n=81,739)19.8% (n=412,948)
6 Ritualist82,82952.2% ± 0.3 (n=82,829)19.8% (n=417,480)
7 Emissary81,17852.4% ± 0.3 (n=81,178)20.1% (n=403,465)
8 Oracle110,82051.9% ± 0.3 (n=110,820)20.3% (n=546,368)
9 Phantom87,15251.8% ± 0.3 (n=87,152)20.2% (n=432,077)
10 Ascendant45,10951.5% ± 0.5 (n=45,109)21.1% (n=213,670)
11 Eternus16,83050.9% ± 0.8 (n=16,830)21.6% (n=78,077)
How we calculate this

In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.

Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.