Deadlock By The Numbers

Trophy Collector

Patch 2026-09-29.

0 = off

Win rate by purchase phase

Phase Win rate when bought Edge over same-tier items
Bought before 10 min51.9% ± 0.1 (n=691,111)+0.3 pp
10–20 min47.8% ± 0.2 (n=299,454)-0.8 pp
20 min or later45.5% ± 0.9 (n=12,849)-2.6 pp

Edge over same-tier items, by hero

Hero Win rate when bought Edge over same-tier items
Pocket49.3% ± 2.1 (n=2,226)+3.5 pp
Ivy55.5% ± 0.6 (n=25,472)+2.5 pp
Baba54.3% ± 1.0 (n=10,027)+2.5 pp
Victor55.6% ± 1.4 (n=4,528)+2.4 pp
Apollo53.6% ± 1.2 (n=7,071)+2.3 pp
Seven55.7% ± 0.9 (n=11,670)+1.7 pp
Kelvin55.9% ± 0.5 (n=36,926)+1.7 pp
Dynamo53.4% ± 0.4 (n=50,024)+1.3 pp
The Doorman46.8% ± 0.6 (n=30,312)+1.2 pp
Nurse Harrow50.7% ± 1.1 (n=8,215)+1.2 pp

By rank tier

Tier Games Win rate when bought Purchase rate
All tiers1,003,41450.6% ± 0.1 (n=1,003,414)21.6% (n=4,643,618)
1 Initiate59,86851.0% ± 0.4 (n=59,868)20.9% (n=286,633)
2 Seeker127,37950.9% ± 0.3 (n=127,379)22.5% (n=567,145)
3 Acolyte123,50851.1% ± 0.3 (n=123,508)22.9% (n=538,601)
4 Sentinel105,46650.6% ± 0.3 (n=105,466)23.2% (n=454,663)
5 Mystic96,04750.8% ± 0.3 (n=96,047)23.3% (n=412,948)
6 Ritualist94,51950.8% ± 0.3 (n=94,519)22.6% (n=417,480)
7 Emissary91,10450.4% ± 0.3 (n=91,104)22.6% (n=403,465)
8 Oracle115,03550.4% ± 0.3 (n=115,035)21.1% (n=546,368)
9 Phantom85,09850.5% ± 0.3 (n=85,098)19.7% (n=432,077)
10 Ascendant35,76050.9% ± 0.5 (n=35,760)16.7% (n=213,670)
11 Eternus8,88651.4% ± 1.0 (n=8,886)11.4% (n=78,077)
How we calculate this

In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.

Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.