Trophy Collector
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 51.9% ± 0.1 (n=691,111) | +0.3 pp |
| 10–20 min | 47.8% ± 0.2 (n=299,454) | -0.8 pp |
| 20 min or later | 45.5% ± 0.9 (n=12,849) | -2.6 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 49.3% ± 2.1 (n=2,226) | +3.5 pp | |
| 55.5% ± 0.6 (n=25,472) | +2.5 pp | |
| 54.3% ± 1.0 (n=10,027) | +2.5 pp | |
| 55.6% ± 1.4 (n=4,528) | +2.4 pp | |
| 53.6% ± 1.2 (n=7,071) | +2.3 pp | |
| 55.7% ± 0.9 (n=11,670) | +1.7 pp | |
| 55.9% ± 0.5 (n=36,926) | +1.7 pp | |
| 53.4% ± 0.4 (n=50,024) | +1.3 pp | |
| 46.8% ± 0.6 (n=30,312) | +1.2 pp | |
| 50.7% ± 1.1 (n=8,215) | +1.2 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 1,003,414 | 50.6% ± 0.1 (n=1,003,414) | 21.6% (n=4,643,618) |
| 1 Initiate | 59,868 | 51.0% ± 0.4 (n=59,868) | 20.9% (n=286,633) |
| 2 Seeker | 127,379 | 50.9% ± 0.3 (n=127,379) | 22.5% (n=567,145) |
| 3 Acolyte | 123,508 | 51.1% ± 0.3 (n=123,508) | 22.9% (n=538,601) |
| 4 Sentinel | 105,466 | 50.6% ± 0.3 (n=105,466) | 23.2% (n=454,663) |
| 5 Mystic | 96,047 | 50.8% ± 0.3 (n=96,047) | 23.3% (n=412,948) |
| 6 Ritualist | 94,519 | 50.8% ± 0.3 (n=94,519) | 22.6% (n=417,480) |
| 7 Emissary | 91,104 | 50.4% ± 0.3 (n=91,104) | 22.6% (n=403,465) |
| 8 Oracle | 115,035 | 50.4% ± 0.3 (n=115,035) | 21.1% (n=546,368) |
| 9 Phantom | 85,098 | 50.5% ± 0.3 (n=85,098) | 19.7% (n=432,077) |
| 10 Ascendant | 35,760 | 50.9% ± 0.5 (n=35,760) | 16.7% (n=213,670) |
| 11 Eternus | 8,886 | 51.4% ± 1.0 (n=8,886) | 11.4% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.